Additional Customs Buildings

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Author: potski

Last revision: 19 Oct, 2022 at 21:16 UTC

File size: 21.24 MB

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Description:

A set of buildings suitable for placing on the border to act as specialist Customs Houses, each with limited functionality to replace or add to the vanilla Customs Houses, which supply everything.

1. Rail Depot. This allows you to buy rail vehicles at the border. Road vehicles can also be purchased, but will only be able to leave the depot if it is connected by road.

2. Road Depot. This allows you to buy road vehicles at the border. Rail vehicles can also be purchased, but will not be able to leave the depot unless they are dismantled and transported on trucks.

3. Water Station. The game suggests that you can sell sewage in this building, but sewage trucks cannot be sent to it, because it has no sewage pipe connections. This is medium sized, with space for two water trucks.

4. Sewage Station. The game suggests that you can buy water in this building, but water trucks cannot be sent to it, because it has no water pipe connections. This is medium sized, with space for two sewage trucks.

5. Bus Station. This allows you to pick-up tourists and foreign workers. No goods can be bought or sold here, but the game would allow you to purchase road vehicles here. Although it would make sense to buy buses from this Customs House, they would have to leave the building and go to a depot before you can assgin them to a bus route. This is a medium sized bus station which allows 500 passengers, but the game will never provide that number of tourists or foreign workers.

6. Rail Platform. This alllow you to pick-up tourists and foreign workers. No goods can be bought or sold here, but the game would allow you to purchase rail vehicles here. Although it would make sense to buy passenger trains from this Customs House, they would have to leave the building and go to a rail depot before you can assgin them to a train route. This is a medium sized station which allows 1000 passengers, but the game will never provide that number of tourists or foreign workers.

7. Rail Cargo. This allows you to buy/sell all goods by train. Trains can be purchased here, though you might prefer to use a Rail Depot for that.

8. Road Cargo. This allows you to buy/sell any goods that can be carried in a covered or open truck (food, crops, steel etc.), so no liquid goods such as fuel, nor gravel and other other aggregates. This has a simple appearance (no buildings just the parking spaces), but can be supplemented with other buildings connected by factory connections. There are six parking spaces and two road connections. Road vehicles or disassembled rail vehicles could be bought here, but you may prefer to use the Road Depot for that.

The idea for the mod came from the need to just be able to supply new trains and/or road vehicles from a Customs House that don’t block normal import/export. And were based on the mod you can get for a specialist Customs House just to buy/sell oil/bitumin/fuel.

None of the buildings are my work, they are copied from other mods and made into Customs Houses that can only be placed on the border.

NOTE: The game does not allow any of these buildings to be placed on the map in standard game-play. You cannot build on or outside of the borders, and all of these buildings MUST be placed on the border. They can be placed only when designing a new map in the terrain editor. Or on an existing map you need to:
1. Enter Cheat Mode by holding C-H-E keys at the same time. You will see a message pop-up that Cheat mode is activated.
2. There will then be some extra options on the Settings menu, select General cheat/debug functions.
3. Then enable Landscape editor mode.
4. A new button on the menu at the bottom CIV.
5. The Customs House buildings are then available from that menu.

Due to how the game renders tracks in buildings there is an unusable rail connection in the middle of the Rail Depot. Make sure the rail connection is facing the right direction when placing this building. There is no need to connect the water to pipes running on the other side of the border, or for any of them to be connected to road/rail on the other side of the border. This can be done just for appearances. But instead of running a rail connection from the end of the map into the Rail Depot for example, you could place warehouses etc. on the other side of the border to simulate the loading of yuor trains. These would also just be for appearance, they cannot contain any goods.

Lastly, buildings were chosen that were not ultra modern to provide slightly more realistic options than the vanilla buildings for early starts. Though note that there are generic Customs Houses available as mods, which provide the same functionality of supplying everything, but which are rendered as older style brick buildings. A combination of these generic buildings and my specialist buildings could give you much better style when creating or modifying your own map. You might also design some specific challenges or opportunities using these specialist Customs Houses. For example, all of the NATO generic Customs Houses could be removed, and leave only a Road Depot to allow for Western vehicles to be bought, but to prevent buying or selling goods from the capitalists. And, finally, you can place the Road Depot for example side ways on to the border and set-up a one way system. With six places for loading/unloading, you could design a very modern looking and efficent border crossing, involving multiple buildings on the border, or just outside the border to give the impression of a modern functional trade hub. In ladscape editor mode the game allows any building to be placed outside of the border, not just Customs Houses, though none would have any gameplay function.