Platoon Commander
Tags: SP – MilSim – New Mechanics
The Platoon Commander mod gives the player the ability to command a reconnaissance platoon, consisting of a player’s squad and four AI squads (two sabotage and reconnaissance, mortar support and a transport group).
With this mod a regular SP mission with a linear storyline can be turned into complete freedom of actions up to multi-stage planning from landing to exfiltration.
!!! This mod gives the player the ability to perform some actions that can disrupt the plot of the mission makers. Some of them:
- make junior units of other groups join your group, including story units
- make player a group commander if he is not one
- transfer units of your group to other groups
Languages:
- English
- Russian
How to use:
- Put 2, 3, 4 or 5 groups
- Put the Platoon Commander module (in Group Modifiers) and fill it
- If you are a missionmaker use Custom Radio Messages module (in Events) to create you own messages (instead of Alpha, Bravo …)
Tutorial:
- Single player >> Showcases >> Platoon Commander – Tutorial.
- Put some groups on the map, fill the PC module, play, order them and read advanced hints (enabled by default).
New Player Group Tactics:
- Offensive (from the flanks, fire and move, stalk, etc.)
- Retreat (back, left, right, flee)
- Defense (occupation of a building, all-round defense, taking cover)
- Ambushes (linear, V-shaped, L-shaped, customized by your own)
- Recon patrol
- Search of the bodies
- Rearmament
- and etc.
New Sapper Actions (AI and Player):
- Mining doors
- Mining roads
- Mining bodies
- Mining hide covers
- Mining vehicles
New Player Actions:
- Detonation of embedded explosives by choice (not only all at once)
- Ability to swap with units of the group with weapons
- and etc.
New Tactics for AI Squads:
- Shoot at the enemy and flee
- Search of the bodies
- Undermining objects
- Mining roads
- Retreat
- Occupation of buildings
- Waiting for signal
- and etc.
New Modes:
- Fire on player signal (for the player’s group and AI groups)
- Suppress when attacked
- Firing single, short and long bursts for riflemen.
New Strategy:
- Command the entire platoon in real time.
- Wide range of actions and tactics for every AI squad.
- Ability to plan actions at your own, not limited to linear plots.
- Direct orders and planned actions
- Synchronized actions, support with mortar and armored vehicles.
Settings:
- Complete freedom in customizing the platoon
- About 50 customizable gameplay and visualization parameters
Visualization:
- Radio messages between platoon squads
- Anamated radio calls
- Control via command menu similar to vanilla menu
- Script can be translated into other languages (Stringtable)
Optimization:
- Loops in scripts are made in such a way that they have almost no effect on the frame rate
- Triggers are not used
- A special function that automatically corrects the bugged behavior of the units.
- A special function that partially corrects the behavior of vehicles while driving in a convoy.
All my other mods included (must be uninstalled):
- Bug Fix
- Time Slowing Menu
- Fire on My Shot!
- Go Go Go!
- Trip Wire Grenade
- Remote EDs Separate Detonation
- PC Markers
- Throwables in Your Belt
- Swap Your Weapons
- Captive Enemies