RunAndGun Continued 1.4
(Update of Mod by Roolo) (Updated by TheBrandonGame). Your colonists can never be a true Rambo if they cannot gun while they are running. Therefore, this mod adds a mode that, when enabled, allows drafted colonists to shoot
while moving at the cost of an accuracy and movement penalty.These penalties can be modified in the mod settings of this mod.
Some things to take into account:
– Fire at will should be enabled. Firing manually will cause the pawn to stop running.
– RunAndGun mode can only be enabled when the pawn is drafted, and is carrying a ranged weapon in its hands.
– The movement penalty is only applied at the moment the pawn is actually shooting or cooling down after shooting. So don’t bother disabling RunAndGun every time you just want your pawn to walk somewhere.
This mod depends on Hugslib, so make sure that mod loads before this mod does.
This mod should be compatible with existing saves, and removing the mod from saves shouldn’t introduce problems. Moreover, this mod should be compatible with most other mods (including Combat Extended).
Credits
– Roolo For making this amazing mod.
– Pardeike a.k.a. Brrainz for creating Harmony on which this mod relies so much.
– UnlimitedHugs for creating Hugslib, and saving Roolo a lot of time.
– The translators for making this mod accessible for a larger audience and doing a great job.
– Anyone else providing feedback and support!
Changes: Updated Package to a unique Id to prevent load errors from Original Run and Gun 10/23/22 at 9:30pm
Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1204108550