Zombiefied (Zombie Apocalypse) [B19]

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Author: Zombiefied

Last revision: 11 Sep, 2018 at 09:34 UTC

File size: 3.08 MB

On Steam Workshop

Description:

The mod is now updated to 1.0:
https://steamcommunity.com/sharedfiles/filedetails/?id=1541353047

Requires HugsLib to work

A previously unknown disease, that causes the host to show unseen aggression and survivability, is spreading across the rim. Can you survive facing this new threat?

Zombies

-Human Zombies
-Vanilla Animal Zombies
-Modded Animal Zombies

Any given infected lifeform will, regardless of its origin, become a zombie that matches its previous appearance and combat strength (Interaction with Humanoid Races Mod is not tested).

Features

-Zombie generation for any given lifeform
-Zombies get attracted by noise
-Zombies will attack any lifeform on sight
-Zombies in caravaning (basics)
-Zombie combat logs

Mod compatibility

This mod alters no given systems and only adds to the game, which should make it highly compatible with other mods. It’s a priority to keep the mod compatible with most other mods.

Mod idea

In contrast to other zombie mods that are available now, this mod is intended to offer a vanilla Rimworld experience.
It hopes to revive the concept of the first Rimworld zombie apocalypse mods, that are long outdated, while planning to build on the concept and adding a full zombie experience to the game.

Patch Notes

2018.06.25:
-Added option to have only human zombies
-Fixed zombies joining the Player faction
-Fixed zombies being used as manhunter

2018.08.07:
-Updated to Unstable 1.0
-Increased difficulty
-Various bugfixes

2018.08.20:
-Zombies are always considered hostile
-Increased zombiehorde size
-Added automatic faction repair on load to not break saves

2018.08.28:
-Updated to B19
-Various bugfixes

2018.09.11:
-Slightly decreased difficulty
-Added "Easy mode"-option to allow for significantly decreased difficulty
-Added options to disable zombie notifications
-Various bugfixes i.e. fleeing zombies

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