bCombat
2015, February 16th: bCombat UPDATED to v0.18 FINAL. See CHANGELOG.
bCombat is an all-in-one Single Player infantry AI mod.
It aims to achieve both a more aware and human-alike infantry AI. It features an unique ecosystem, including an event-driven AI morale / skill system as well as many optional AI enhancements.
Everything is pre-configured and ready to go, while it can be tweaked at will via configuration file (see "MORE INFO" below).

HIGHLIGHTS
- Morale system driving dynamically AI behavour and skills.
- Reduced (excessive) AI firing accuracy.
- AI behaviour is affected by many environmental events (spotted enemies, explosions, bullets whizzling by, ricochets, wounds, casualties, …).
- AI units proactively lay suppressive fire and suffer sensible morale / skill penalty when suppressed.
- Increased AI survivability: better use of cover, movement and suppressive fire lead to longer firefights.
- More Tactical options: firing from higher ground, flank or back causes bigger morale hit to enemy
- AI units use smoke grenades
- AI units use handgrenades more efficiently
- AI units hear nearby gunfire / explosions
- AI machinegunners lay suppressive fire in order to cover group movement
- AI groups move more cautiously in urban environment (e.g. less individual engaging)
- Player led AI units require far less micro-management on the battlefield.
- A lot more …
REQUISITES
- CBA A3 – Community Base Addons[dev-heaven.net]
MORE INFO