bCombat

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Author: Fabrizio_T

Last revision: 16 Feb, 2015 at 10:54 UTC

File size: 91.14 KB

On Steam Workshop

Description:

2015, February 16th: bCombat UPDATED to v0.18 FINAL. See CHANGELOG.

bCombat is an all-in-one Single Player infantry AI mod.
It aims to achieve both a more aware and human-alike infantry AI. It features an unique ecosystem, including an event-driven AI morale / skill system as well as many optional AI enhancements.
Everything is pre-configured and ready to go, while it can be tweaked at will via configuration file (see "MORE INFO" below).

HIGHLIGHTS

  • Morale system driving dynamically AI behavour and skills.
  • Reduced (excessive) AI firing accuracy.
  • AI behaviour is affected by many environmental events (spotted enemies, explosions, bullets whizzling by, ricochets, wounds, casualties, …).
  • AI units proactively lay suppressive fire and suffer sensible morale / skill penalty when suppressed.
  • Increased AI survivability: better use of cover, movement and suppressive fire lead to longer firefights.
  • More Tactical options: firing from higher ground, flank or back causes bigger morale hit to enemy
  • AI units use smoke grenades
  • AI units use handgrenades more efficiently
  • AI units hear nearby gunfire / explosions
  • AI machinegunners lay suppressive fire in order to cover group movement
  • AI groups move more cautiously in urban environment (e.g. less individual engaging)
  • Player led AI units require far less micro-management on the battlefield.
  • A lot more …

REQUISITES

MORE INFO

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CBA_A3Steam Workshop