Return to Glory: Stranger Wings

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Author: Night Rider

Last revision: 24 Oct, 2022 at 21:07 UTC

File size: 33.79 KB

On Steam Workshop

Description:

FEAR THE SKIES ONCE MORE:

After I made the "I fixed Dragons" mod, a subscriber requested I do an overhaul of Phoenix’s as well. I had already planned on doing multiple overhauls, and the next one I created was Return to Glory: Cavalry and Chariots. I decided why not just overhaul all of the flying units in the game, if I did dragons and was going to do Phoenix’s, doing all flying units was the next logical step.

Return to Glory: Stranger Wings, was born.

What this mod does:

-No more slow flapping barely hovering flying units that take forever to get across the field.
-ALL Flying Units in the game have been Overhauled( Except Dragons, as they are in my other mod)

Units will attack more fiercely, smashing into ground targets like the Great Eagles in the LOTR.
-Walk faster
-Run faster
-Charge faster and initiate the charge further out to build more speed.
-Select targets quicker
-Turn/change direction Faster
-Fly Faster

-Weight was increased for every flying Unit, so flying charges and running land charges are more devastating.

-Any flying unit that had special bombing abilities, their Ammunition was increased (Double or more uses, but not crazy, there are still limits to all ammunition for the flying units) (Arrows/missiles were not touched)

-HE Phoenix’s and Dwarven Gyrocopters, as well as Lizardmen Rock Dropping units all received the additional ammunition, as well as slight increases to the bombing attacks, to bring them more inline with each other. Other units may have as well, (Just can’t remember the other units right now)

-Cool down of certain abilities was reduced, to allow more use of those attacks.

-Flying Units can now be used effectively as Outriders, and Unit Chasers, to run an enemy right off the field, or crush them from behind as they flee wiping them out completely. And you will be able to catch the runners now, because flight speed has been improved substantially, and is NO LONGER barely faster than getting out and walking.

-They make Excellent Cavalry counters, and Left and right Wing Defenders.
Or send them out immediately upon battle start to hunt down artillery, and soft spots in your enemies lines.

-Surprise and Bog down enemies who attempt to circle around behind you.

-See a Unit crumbling across the battlefield, send them Airborne reinforcements that will actually get there in time to save them.

WHAT THIS MOD DOES NOT DO:

It does not edit the stats of the Unit’s so nothing was done to:
-Melee Attack
-Weapons
-Armor
-Health
-Melee Defense
-Leadership

I am purposely not editing stats in any of my mods currently because of compatibility with several mods I am using, and that others may be using. So for instance my mods should be completely compatible with SFO, Radious , Expanded Unit Rosters etc, because the only thing that I am changing is battle Entity tables /Man Entities/Special Ability uses etc.
If you place my mod above any unit overhaul mods my tables will over write their tables, no issues as they will be using the same battle/man entity definitions as I am, meaning their units will now be using my edits.

This mod adds no new Weapons, Custom units, locations, or Campaign/building edits, so should be 100% Save Safe to add to a Campaign in progress.