Economic Total Conversion
The Mod is in beta.
The mod add the nesecity to craft and process stuff in order to have better things.
At the moment i added Leather and Hemp, that can be carfted to a new resource Material, needed by most units.
Iron Ore crafted to Iron, Raw Stone to Stonebricks(Stone), Lumber to Timber (Wood), Grain and Meat to Food.
New improvements: Smith, Mason, Sawmill, Tanner and Weaver
New specialist: Artisan
To do:
Add Herbs, medicine and a apothecary improvement, and make the units consume them for healing.
Add Carpenter, Sculptor and Armorsmith to craft material and new luxuries.
Add custom specialist for every new building, 3 tiers, and each new specialist tier unlock a material or weapon: ej: steel, crossbows, ships.
Add events with the new resources.
Add horses, camels and elephants new stable mechanism.
Add a jeweler for gems, gold and silver.
Add new resources that produce more flex: Linen and Hemp.
The idea is having a Old World meet Banished game.
At the moment the mod is full functional, but maybe not fully balanced.