Resources from Raiding

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Author: SinisterWeasel

Last revision: 25 Aug, 2021 at 10:53 UTC

File size: 186.37 KB

On Steam Workshop

Description:

With this mod, your faction will gain trade resources from raiding regions with the corresponding resource.
– The amount of resources is significantly smaller than if you owned the region and built the resource building.
– The effect lasts an additional 3 turns for every turn you spend raiding. So the resource supply will last longer the more you raid a region.
– Raided resources can also be used for Tomb Kings and Dwarves’ crafting as long as the effect remains at your capital.
– You can raid abandoned regions but not your own.
– The resource building does not have to be built in the settlement to loot the resource.
– Resources that are linked to buildings and not regions, such as dwarven beer and elven trinkets are not lootable for the moment.

As shown in the pictures above, I (Karak Ungor) raid Castle Drakenhof, granting gold idols at my faction capital for a limited time.

Mostly a script mod, so it’s compatible with almost anything (yes SFO too). Mods that add new resources will work fine, but you won’t be able to gain them from raiding.

Save game compatible.

Feedback and bug reports are welcome in the comments.