Sleepylion Dom Maps.pack

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Author: Sleepylion

Last revision: 9 Nov, 2022 at 05:06 UTC

File size: 141.33 MB

On Steam Workshop

Description:

Hi guys, welcome to my Dom map pack. My objective for this map pack is to introduce unique maps to Domination mode, e.g gigantic maps, maps with unique style of cap points, Tug of war maps, maps with 2 caps, etc.

Feel free to browse my ware and see what potential they can bring to Domination.

1. Road to Talabheim
– A gigantic 8×8 map that will satisfy the most hardcore fans of historical title. The map will also introduce capturable reinforcement spawns to blow some fresh air into Dom. These spawns can be captured via capping your home points or enemy’s home points, giving you both options to either play defensively or aggressively depending on your faction and playstyle.

2. Mountain of Truth,
Welcome, gamers, to this hidden mountain where Tzeentch hides his knowledge about the truth of the universe. On this map, you and your adversary will fight to reach The Tree of Knowledge, located in the heart of the map. Who ever reaches here first will learn the information on how to get to the Library of Truth, floating above the highest submit.

Key features:
– Tug-of-war Domination: the map uses a Tug-of-war design for VPs, similar to what you’ve seen on Silver Spire… with a twist

– Home VPs: like Silver Spire, the 2 home VPs on this map are well within your spawns and easily defensible, making them your "base" more or less. The base will be hard to take. However, there is a big reward if you manage to do so.

– Capturable spawn points:
+ Mid spawn points will only be open if you control VP 1 or 3 for each side, so by taking enemy’s home point, you can cut off enemy’s reinforcement to mid, making it a real struggle for enemy to take it back. This is your reward for attacking enemy’s base
+ Plus, there are 4 additional capturable spawns on 2 flanks of the map. These allow for mobile factions to attack from the sides instead of going through the open field in mid, if they manage to cap them.

– Openness: the map is fairly big (about 4×6 in L:W) with minimal impassable terrain, in order to ensure that units can freely move around for flanking maneuver, with trees and hills to cover your approach.

My intro is done. Hope you will enjoy my maps. Please feel free to leave your feedback and bug reports below.