Random Diplomacy (Reuploaded)

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Author: Cinqmongler

Last revision: 13 Oct, 2021 at 22:34 UTC

File size: 529.41 KB

On Steam Workshop

Description:
I only partially made this and I barely know anything about modding this game. Please don’t count on me to try balancing it or adding new features yet.

Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2276759983

Westonsammy and CJ3200’s Random Diplomacy mod, respectfully bugfixed and reuploaded in their extended absence. Please don’t kill me.

Thanks to Heimdall for actually figuring out how to initially fix it.

If it doesn’t work for some reason, Sigmar help us all.


The mod’s original description is as follows:

It’s diplomacy but random

What does this mod do?

Mainly, two things. It removes the games default racial aversion and other starting negative/positive diplomacy values, and replaces them with R A N D O M D I P L O M A C Y


How does it work?

When you start a new campaign, a script is triggered that allocates a series of diplomacy modifiers per faction, per race. So for example, Tyrion will get his own set of diplomacy modifiers, one for each race in the game, then Allarielle will, then Alith Anar will, etc etc.

The modifiers are pulled from a set, with each having different percentage weights attached to them. Those are as follows:

+25 relations – 25%
0 relations (no bonus or debuff) – 25%
-25 relations – 25%
-50 relations – 10%
-75 relations – 10%
-100 relations – 5%

So most factions will get a -100 relation with one race, -75 or -50 with a few more, but well over half of their relations will be set somewhere between -25 and +25. This skews things towards war and aggression, but not too extremely.


Is this mod compatible with X?

Since the main component of this mod is a script, it should be compatible with basically anything. The only place there may be issues is the aspect that removes the vanilla aversion modifiers. If a mod changes those values or inputs new ones, they will not be affected by this mod and will still be in place.


The balance on this mod sucks!

Probably. As of the day we’re making this public we both haven’t had much time to playtest the mod, only develop it and make sure it works. We’re both working full time and have busy personal lives, and thus would love to hear feedback from all of you! If you have any feedback for us on how campaigns feel with the mod (are things too peaceful? Too aggressive? Too much like vanilla still?) please let us know in the comments!


Credit to Westonsammy’s friend Liz for the thumbnail image!