Jump Skills And ‘Farmer’ Skills

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Author: LuthorAeron

Last revision: 13 Jun, 2022 at 04:10 UTC

File size: 3.49 MB

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Description:

A Crafting Bible can be found right where you start in Fort Joy that gives the recipes for all skills.

— Is the new ‘core’ for custom icons for any future mods I make —
— So far, the only mod that is required of this mod is the Extra Skills and Things mod I made —

Jump Skills:
Meteor Dive : an Earth jump that restores some physical armor when used. Does not do damage. Requires 2 Geo.
Geyser Dive : a Water jump that restores some magical armor when used. Does not do damage. Requires 2 Hydro.
Hero Dive : a Warfare jump that does some damage and can knockdown in a small radius. Requires 2 Warfare.
Pyre Dive : a Fire jump that adds 1 turn of fire immunity and a small fire radius that does damage. Requires 2 Pyro.
Travel Via Plants: an Earth jump that adds 1 turn of poison skin and a small poison radius. Requires 2 Geo.
Skeletal Transport: a Necro jump that makes the user bleed for 1 turn and adds a small blood radius. Requires 2 Necro.
Thunder Dive: an Air jump that adds 1 turn of air immunity and a small electrified steam cloud. Requies 2 Aero.

Recipes:
Meteor Dive: Any Earth book + OIl barrel.
Geyser Dive: Any Water book + Fish.
Hero Dive: Fang + Fish. or Any Warfare book + Fish.
PyreDive: Any Fire Book + Fish.
Travel Via Plants: Any Earth book + Ooze Barrel (or some poison objects) + Fish.
Skeletal Transport: Any Necro + Fish.
Thunder Vault: Any Aero + Fish.

‘Farmer’ Skills:
Pitching Haybales : grabs a close range enemy and teleports them where you choose. Does teleport damage. Requires a melee weapon to use and 1 Hunstman.
Hunter’s Mark : marks an enemy (like Glitter Dust) for 3 turns, does some vitality damage upon casting on enemy, and reduces their elemental resistances by 10, physical by 10, and reduces their damage by 35 for 1 turn. Requires 3 Huntsman.

Summon Buddy! : summons a dog to help out. Knows Wolf bite initially and can be infused with Power, Ranged, Shadow, and Warp Infusion. No Requirements. Has a lifetime of 99 turns.
Changes into a Black Wolf when Summoning is 10 with increased stats and some new skills.

Summon Cow : summons a cow to help out. Knows Seeing Red (Enrage) and Bull Charge. Can be infused with Power, Ranged, Shadow, and Warp Infusion. Requires 1 Summoning and lifetime of 10 turns.
Changes into a Brown Bull at Summoning 10 with increased stats and some new skills.

Summon Sheep : summons a sheep to help out. Knows Restoration and Cotton Guard (restores some of a targets physical and magic armor). Can be infused with Power, Ranged, Shadow, and Warp Infusion. Requires 1 Summoning and lifetime of 10 turns.
Changes into a bigger Sheep at Summoning 10 with increased stats and some new skills.

Summon Scarecrow : summons a scarecrow Totem. Knows Restoration and attacks enemies within a certain distance of it. Requires 1 Summoning and lifetime of 3 turns.

Recipes:
Pitching Haybales : Any Huntsman book + an Arrow Head.
Hunter’s Mark : Any Huntsman book + Bone Dust.
Summon Buddy! : Any Summon book + Bone.
Summon Cow : Any Summon book + Meat.
Summon Sheep : Any Summon book + Any Water book + Any Earth book.
Summon Scarecrow : Any Summon book + Pumpkin.

Additional Skill:
Single Out: Targets a single enemy and provokes them for 3 turns. Requires 2 Warfare.

Recipes:
Single Out: Any Warfare book + an Arrow Head.