Nintendo Land
Nintendo Land is no longer stranded on the Wii U and has come to Rivals of Aether! Fight on Monita Tower with an FD layout in Basic Mode, or a single giant platform for Aether Mode shennanigans.
Includes randomly moving Monita, the Coin Game randomly appearing on the tower screen, and the Attraction Tour train periodically flying through the background. All 12 Attraction Gates appear in the background, with the ones shown at the start of the match also being RNG.
TRACKLIST:
Nintendo Land Medley – SSB4
Plaza Day – Plaza
Coin Game – Plaza
Parade – Plaza
Gerudo Valley – Zelda Battle Quest
Spring – Pikmin Adventure
Sea Tower – Metroid Blast
Slide Hill – Mario Chase
Research Lab – Luigi’s Ghost Mansion
Downtown – Animal Crossing Sweet Day
Stage 3 – Octopus Dance
Ninja Duel – Takamaru’s Ninja Castle
Stage 1 – Captain Falcon’s Twister Race
Evening – Balloon Trip Breeze
NOTES:
I figured out how to use stage scripting lmao
So BG 6 and 5 bob up and down, Monita has randomized movement seeded by the player X and Y positions, and the tower also has this RNG seeding. Massive shoutouts to Karu and Baconator for helping me figure stuff out, by the way. The background offset and music choice are seeded with Garebear’s method of using current_time so they’ll desync online, but eh it doesn’t affect gameplay anyhow.
ALSO I definitely wanted this stage to be legal, so I figured out how to make the blastzones (hopefully) not suck. Please comment if they do anyway lmao
Characters used in the screenshots are:
Mario Hill by CircleGuy
Captain Toad by Muno
Mycolich by Giik