Land Clearing + All roads lead to Rome

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Author: Vydronok

Last revision: 13 Nov, 2022 at 08:18 UTC

File size: 2.77 MB

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Description:

Combined mods
https://steamcommunity.com/sharedfiles/filedetails/?id=1917766084 Credits to zsmaar
https://steamcommunity.com/sharedfiles/filedetails/?id=2086118934 Credits to Mamayki

Adds buildings to remove fines to devcost from terrain

Woods Clearing: -15% devcost, +2 possible number of buildings, 375 cost;
Forest Clearing : -20% devcost, +2 possible number of buildings 450 cost;
Swamps Clearing : -20% devcost, +2 possible number of buildings 300 cost;
Jungle Clearing : -35% devcost, +2 possible number of buildings 575 cost;

Adds roads – thus increases movement speed, tax, local trade power and production, reduces devcost

Early road: +20% local trade power, +15% local tax, +25% friendly movement speed, +15 hostile movement speed, possible number of buildings +1, 75 cost;
Gravel road: -7.5% local development cost, +45% local trade power, +35% local tax, +10% local production efficiency, +40% friendly movement speed, +30% hostile movement speed, possible number of buildings +1, 150 cost;
Royal road: -10% local development cost, +60% local trade power, +50% local tax, +20% local production efficiency, +60% friendly movement speed, +45% hostile movement speed, possible number of buildings +1, 250 cost;
Gravel road: -15% local development cost, +80% local trade power, +70% local tax, +40% local production efficiency, +75% friendly movement speed, +60% hostile movement speed, possible number of buildings +1, 350 cost;

Irrigation – more effective on certain trade goods – Grain, Wine, Tea, Spices, Coffee, Sugar, Cocoa

Basic Irrigation: -5% local development cost, +10% local production efficiency, possible number of buildings +1, 300 cost;
Improved Irrigation: -10% local development cost, +20% local production efficiency, possible number of buildings +1, 375 cost;
Terrace Irrigation: -20% local development cost, +10% local production efficiency, possible number of buildings +1, 375 cost.

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