Another Balance Mod

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Author: SaintPaul

Last revision: 25 Oct, 2022 at 18:01 UTC

File size: 93.18 KB

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Description:

This mod is my full change mod package that tries to rebalance the game by buffing the weaker civs and religious beliefs, with a couple of civ nerfs. There are also some small game play changes and some wonder tweaks. The full changelog is below. There are some pieces of this mod uploaded separately, this is all of them together.

The game play changes removes air units ability to base in city centers (still can land in capital). This is to remove the easy late game strategy to just keep bombing the next city. You can still do it, but need to use airfields and airports more often.

Game Play Changes:
Man at Arms unlocked with castles instead of apprenticeship.
Aircraft can no longer land in city centers, only the capital.
Military Engineers provide 40% production toward sea walls.

The great people changes reduces the amount great people can launch the space projects. This way the great people won’t launch it all in one turn.

Great People:
Sergei Korolev space race production reduced to 1000
Carl Sagan space race production reduced to 1500

Civs and Leaders:
Nubia – Receives +1 faith for mines without resources.

Gaul – Ranged units no longer receive +2 combat strength for adjacent units. (only melee and anti-cav)

Vietnam – Voi Chien no longer replaces anything. Ranged strength increased to 45. Production cost increased to 225, making it the most expensive medieval era unit.

Byzantine – Hippodromes provide +2 amenities.

France – Wonder Production boost increased to 25%. 50% production toward theater square buildings.

India – Stepwells receive +1 food for each adjacent farm. No longer receives +1 food with professional sports.

Ghandi – Cities with a holy site receive an extra .5 loyalty pressure per citizen (similar to a golden age). 50% faith in all cities for 10 turns after declaring a protectorate war.

Chandragupta – Cities with a holy site receive +4 loyalty.

Egypt – Wonder/District production next to rivers increased to 20%. Trade routes sent to allies receive science, culture and faith equal to Egypt’s highest alliance level.

Persia – Gold from domestic trade routes increases to +5 with banking. Culture from domestic trade routes increase to +2 with urbanization. Receive a free trader with political philosophy. Immortal ranged strength increased to 27 and melee increased to 36.

Dido – Settlers can embark with sailing.

Mongolia – Ordu production cost decreased to 90 (equal to barracks). Ordu’s provide +1 amenity.

Sumeria – Ziggurats provide +.5 housing. Farms next to a river receive an additional +1 food. Levying troops from a city state grant 1 envoy. Levied troops have +1 movement.

Norway – Holy sites receive a major adjacency from harbors. Harbors receive a standard adjacency from holy sites.

Japan – Electronics factory receive an additional +4 culture when powered.

Poland – Receive two relic slots in the palace. Receive a relic when founding a religion. Holy sites and commercial hubs receive a major adjacency from Encampments. Forts within Polish territory receive +2 culture.

Khmer – Holy Sites only receive food with adjacency when placed next to a river. Prasat Tourism reduced to 2 and 5 for 10 and 20 population (equal to stadium).

Portugal – Nau only gets 1 build charge for Feitorias.

Sweden – Open Air Museum gives +1 amenity. Queens Bibliotheque can be built with other Tier II gov buildings. +1 great merchant point from banks.

Kublai – Foreign trading posts provide an additional +1 gold for trade routes passing through them or sent to them. (the city state Jakarta has this ability in the base game).

Maori – Pa’s built within Maori territory receive +3 culture and Tourism(with flight) and +1 appeal

Mayan – Negative Yields don’t kick in until 9 tiles away from the capital (positive yields still within 6 tiles). Observatory’s provide +1 housing and +1 Amenity.

Mali – Negative production reduced to 20%. 20% production towards walls and sea walls (to offset penalty). Desert oasis tiles provide +1 food.

Aztec – Tlachtli provides 2 great general points.

Kongo – Relics provide +2 faith (up from 1). Mbanza’s receive the ability to build the worship building of that city’s majority religion at a discounted cost. (one per city)

Brazil – Carnivals and water carnivals have no population cost.

Spanish – Free builder removed, instead cities on foreign continents receive 25% production toward builders.

Cree – Okihtcitaw combat strength increased to 24. Receive +1 trade route capacity for each alliance level acheived.

China – Crouching Tiger now has 48 ranged and 35 melee strength.

Scotland – Highlanders now have 65 ranged and 60 melee strength. Golf Courses have +1 culture, +1 Gold, Plus Gold equal to the tiles appeal. Golf Courses receive tourism from appeal.

Arabia – Madrasa production cost decreased to 200. Mamluks strength increased to 52.

Ottoman – Receive a governor promotion from currency, banking and economics technoligies. Governor promotion from gun powder removed.

Georgia – Receives an extra diplomatic policy card in all governments. Tsikhe receives +6 faith. During a Golden Age, Tsikhe’s receive +10 faith and +7 tourism. +5 combat strength when in a golden age

Scythia – Scythia Horse Archer can move after attacking.

Dutch – 50% production toward aqueducts. De Zeven maintenance cost decreased to 2gold.

Religions:
Divine Inspiration – Wonders provide +6 Faith.
Jesuit Education – Temples provide +2 science.
Zen Meditation – +1 amenity for every 2 districts.
Religious Community – +1 gold for every district in the city.
Warrior Monks – religious units receive +7 religious strength within borders of cities following Warrior monk belief.
Cathedrals – Tourism is doubled from religious art stored in cathedral. (Counts a themed building).
Pagoda – Provides +1 housing
Synagogue – increased to +6 faith

Pantheons:
City Patron Goddess – Increased to 40% for first district.
Fertility Rites – Receive 2 builders in the capital.
God of Craftsmen – Strategic resources provide +1 resource per turn.
God of the Open Sky – Pastures provide +2 culture.
Fire Goddess – Holy sites also receive +1 faith for adjacent Geothermal fissures and volcanic soil.
God of War – Barracks and Stables provide +1 great general point.
Goddess of festivals – Plantations provide +1 food and +1 culture.
Monument to the Gods – 10% production for wonders of remaining eras.
Initiation Rites – 75 faith for clearing barbarian camp.
Religious Idols – Mines over bonus and luxury resources provide +3 faith.
Stone Circles – Quarries provide +1 production and +2 faith.

Buildings:
War Department receives 50% production for 5 turns. (up from 20%)
Chichen Itza grants +2 appeal to all tiles in the city it’s placed.