Overhauled Soundscape Part 1

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Author: Toasty Goblin

Last revision: 7 Nov, 2022 at 18:28 UTC

File size: 53.92 MB

On Steam Workshop

Description:

Overhauled Soundscape adds new ambient sounds for animals and buildings, footsteps sounds for units, increased variety for several attack sounds, restored unused sounds and much more. Part 2 is required for full mod functionality.

Credit to pond5.com for several SFX, namely animal ambient sounds

CUT CONTENT RESTORATION

Restored sound files that were previously unused

– Added Anubite jump SFX
– Added Amanra jump SFX
– Added Helepolis attack SFX
– Added more Villager dialogue
– Added flailing dialogue for humans
– Added Fire Giant charged attack fireball launch SFX
– Added ambient SFX for Underworld Passage
– Added Carnivora death SFX
– Added Man o War attack move command SFX
– Added the 6th Serpent birth SFX to the Serpent birth sound set so it can be played now
– Added Ghost Ship birth SFX to lost ships

AMBIENT SOUNDS (BUILDINGS)

The following buildings have ambient SFXs

– Archery Range
– Armory
– Barracks
– Counter Barracks
– Dock
– Dwarf Forge/Foundry
– House
– Longhouse
– Lumbercamp
– Manor
– Market
– Military Academy
– Military Barracks
– Naval Shipyard
– Obelisk
– Storehouse
– Stables
– Siege Camp
– Town Center

AMBIENT SOUNDS (NATURE)

The following things have ambient SFXs

– Bear
– Berry Bushes
– Boar
– Bush
– Campfire
– Caribou
– Chicken
– Cow
– Crocodile
– Crowned Crane
– Deer
– Dust Devil
– Eagle
– Elephant
– Elk
– Gazelle
– Goat
– Gold Mines
– Hawk
– Hyena
– Lava
– Mist
– Pig
– Polar Bear
– Relic
– Stalagmites
– Trees
– Trees Burning
– Walrus
– Water Lilly
– Whale
– Wolves

AMBIENT SOUNDS (UNITS)

The following units have ambient SFXs

– Horse Cavalry (Hippikon, Jarls, etc)
– Roc
– Ships

FOOTSTEP/MOVEMENT SOUNDS

The following units make noise whilst moving

– Villagers (grass footsteps)
– Caravans (hooves)
– Human Soldier Infantry (marching footsteps)
– Human Soldier Cavalry (hooves)
– Heroes (varies from hero to hero)
– Siege Engines (rolling)
– Ships, Sea Monsters (oars)
– Minotaur, Valkyrie, Saytr, Centaur (heavy hooves)
– Battle Boar (metal clanking)
– Frost Giant (frozen giant steps)
– Fire Giant (fiery giant steps)
– Dryad (grassy giant steps)
– Colossus, Heka Gigantes, Hydra and Mountain Giant (heavy giant steps)
– Scarab, Promethean (squishy footsteps)
– Scorpion Man (bone steps)
– Medusa, Wadjet (slithering)
– Most Other Myth Units (medium step)
– Walrus (wet slaps)
– Camels (galloping)
– Most Huntables (foliage russling)

ADDITIONAL/IMPROVED SOUNDS

Additions

– Arkantos (+2 Grunts, +2 Battlecries)
– Chiron (+1 Grunt)
– Minotaur (+2 Grunts)
– Unique atlantean Hero Birth SFX (both for Villagers and military)
– Unique Monument SFXs for each type
– Unique SFX for bows, crossbows, throwing axe and ranged siege engines
– Unique SFX for Centaur and Chiron charged attack
– Building death (+2 Variations)
– Wall death (9 Variations)
– Male death (+2 Variations)
– Male grunt (+1 Variation)
– Camel grunt (+1 Variation)
– ‘A hero has fallen’ will play when any major heroes die (Jason, Achilles, Pharoah, Son of Osiris, etc)
– Unique snapping sounds for Scarab and Fenris Wolf attack animations
– Added Heavy fall sound for giant units (Such as Colossus, Hydra, Heka Gigantes, etc)
– Added ambient sounds for burning Trees
– Added Serpent death sounds (previously they used birth sounds)
– Added Scarab Blood sound
– Added Hero recovery sound
– Added Attack command sounds for (Anubites, Argus, Behemoth, Carcinos, Chimera, Heka Gigantes, Hydra, Manticore,
Nemean Lion, Mummy, Petsuchos, Scarab, Scylla, Stymphalian Bird and Wadjet)
– Added metal hack sound to Ajaxs’ shield bash
– Added titan punch sound to Minotaurs’ gore
– Added Gaia Titan birth sound
– Added Horse death sound (has a 50% chance to play when cavalry units die)
– Added crush stone sound set (Walls, Gates, Statues, Monuments, Fortress, Stronghold, Palace and Citadel will have
different sounds when hit by crush damage)

Improvements

– Petsuchos and Mirror Tower attack sounds more fiery
– Lampades attack has a new subtle phasing like sound
– Wadjet attack now pitch shifts
– Son of Osiris attack now pitch shifts
– Lightning stikes (has more impact and ends with thunder)
– Meteor explosion (has a more explosive sound and ends with dirt falling)
– Chimera flame (louder and more aggresive)
– Ship death (more variations and crew screaming)
– Sword On Metal (more impactful and slightly louder)
– Sword On Wood (more impactful and slightly louder)
– Arrow On Flesh (more impactful and slightly louder)
– Crush Flesh (more impactful with added elements)
– Crush Wood (more impactful with added elements like falling debris)
– Fixed Axemen playing death sound twice
– Bear grunts and death sounds redone
– Wolf grunts and death variations
– Titan punch has more variations
– Fenris Wolf grunts and death variations
– Villager gather (gathering meat, berries and farms are more audible)
– Nidhogg attack has additional flame, vocal elements and increased bass
– Manticore special attack is louder
– Minion birth, Lampades Blood, Mirror Tower and Colossus eat are louder
– Camel death sounds now pitch shift
– Serpents and Wadjets have additional burrowing sound when spawning, similar to Minions
– Added Meteor splash sound to Carcinos Crab Blood
– Healing (now pitch shifts and has more variety)
– Hero birth (now pitch shifts)
– Heavy fall sound has more bass
– Made Bella death sound less harrowing
– New Animal death for some Huntables (the sound of the animal hitting the floor, not vocals)
– Ox Carts no longer speak human
– Reduced clipping on second half of monkey death
– Reduced volume of Serpent birth slightly
– Female and Dwarf Heroes of Ragnorok now have the appropriate voice sets
– Changed Reginleif unit dialogue to Valkyrie (I personally found her dialogue quite abrasive,
delete the ‘reginleif_snds’ in the mod directory to enable the original sounds again)
– Iron Fences have metal sounds when taking damage
– Unit barks and Building select sounds limited to 1 maxnum at a time (this means
spamming a move command for a unit will no longer spam the voice line)

EDITOR OBJECT SOUNDS

Many objects make noise when selected or placed whilst in editor, too many to list all

– Water Lillies, Reeds, Bushes, Trees, Revealers and more

KNOWN ISSUES

List of all currently known issues

– Ambient sounds for buildings will play even when a building isn’t fully constructed
– Rolling sounds from siege engines moving will persist for a second or two after the unit
stops moving

COMPATIBILITY

– Compatibile with New Myth Unit Tech, put this mod above that one in the list
– Other mods that modify the soundset-xpack.xml will not work with this mod
– Other mods that modfiy animation files for units modified in this mod will not work with
this mod

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Overhauled Soundscape Part 2Steam Workshop