Better sieges

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Author: AveMetal

Last revision: 23 Nov, 2022 at 00:46 UTC

File size: 1.3 MB

On Steam Workshop

Description:

This mod adds the gates as capture points, which bring some noticeable improvements:

AI defends better the area, not just above the walls, they deploy better in the entrances and as they don´t send all their troops above, there is better performance overall (less likely to have laggy/jerky animations) and also the pathfinding works better.

It is more tactical and dynamic, as there are 5 capture points and you can win by holding 2 points and neutralizing another one for at least 15 minutes. But this is not easy because the AI will send reinforcements between the different areas, and act overall in a more dynamic way: they can even go out to fight or use your ladders to climb the walls again.

Also, the siege equipment ignition threshold has been slightly lowered, so it will be a good idea to spot the weak points of the walls for the assault or to invest in better siege equipment.

While in the minor/non-walled settlements, the capture point has been removed, this way this kind of battles are more varied, since they can be deployed in more areas and not be limited to defend a single point, moving troops from one place to another as needed and adding more dynamism.

Mod Compatibility:

This mod is already part of my mods Ancient Combat and Para Bellum Collection and Combat, so is not necessary to subscribe this one if you already use any of these. Although it should be compatible with any other mod, including the overhauls.

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If you have any comments or suggestions, you are welcome.

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