Enhanced Construction: A Rebalance of Building, Faster or Less-costly

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Author: ZYH233

Last revision: 11 Nov, 2022 at 18:03 UTC

File size: 115.71 KB

On Steam Workshop

Description:
Introduction 简介

Do you get mad at spending tens of weeks to construct a single building in later game?

Do you find construction is either not fast enough or just too costly?

Want to fix these but a more balanced way?

Maybe you want a balanced or more flexible construction sector to manage, and this is it. This mod allow you to choose an alternative industry mode — centralized or decentralized. One goes more productive while needs more material and workforce, while another gives less construction force but more effective and economical. This can be switched at any time like other product method (Also there goes an automation for construction sector).

你还在为游戏后期中花费数十周时间建造一座建筑物而抓狂吗?

您还在为建造速度不够快或者成本太高而苦恼吗?

想用更平衡的方式解决这些问题?

也许你想要一个平衡的或更灵活的建造部门,这个模组提供了一种建造模式的选择——集中式或分散式,一种生产效率更高,同时需要更多的材料和劳动力,而另一种则提供更少的建造力,但更高效和经济。 你可以像切换其他生产方法一样随时切换(此外,还有用于建造部门的自动化)。

This mod add new industry mod and automation to construction sector and tweak the maximum of weekly construction progress to 50 for a better experience in later game.

模组为建筑营地添加了新的工业模组和自动化,并将每周建筑进度的最大值调整为 50,以便在后期游戏中获得更好的体验。

Feature 功能特性

1. 将每周建筑进度最大值调整为 50,这将使得建造力更加集中,缩短建造单一建筑的时间,提升游戏后期体验。
2. 添加了两种建造部门生产模式——集中型工业和离散型工业,前者提供固定和每级提升的吞吐量,同时需要大量额外的劳动力,并能够提升地区的建造部门上限;离散型工业只能提供固定一半的吞吐量,同时减少一半的劳动力需求,并且额外消耗一级最大建造上限,每级能够额外提供高额的地区建造效率。
3. 添加了两种建造部门的自动化——蒸汽动力机械将每级消耗额外的工具和煤,并减少劳工需求;电力机械将每级消耗额外的发动机和电力来减少劳工需求。新的自动化生产方式和其他自动化生产方式一样需要对应科技来解锁。
4. 其他:因为提高了建造部门的灵活性和价值,所以略微提高了建造部门的建造成本。

1. Adjust the maximum weekly construction progress to 50, which will make the construction force more concentrated, shorten the construction time of a single building to make a better late game experience.
2. Add two construction sector production modes – centralized industry and decentralized industry, the former provides fixed and per-level boosted throughput, while requiring a lot of additional workforce, and can increase construction sector cap in the local state. Decentralized industry can only provide a fixed half of the throughput while reducing the labor requirement by half, and consumes an additional level of the maximum construction limit, but at each level provide an additional state construction efficiency.
3. Add two automation production method for construction sector- steam-powered construction machine will consume additional tools and coal per level and reduce labor requirements. Electric construction machine will consume additional engines and electricity per level to reduce labor requirements. The new automated production method, like the other automated production methods, requires the corresponding technologies to unlock.
4. Addition: The construction cost of the construction sector has been slightly increased due to the increased flexibility and value of the construction sector.

Update 更新

我尝试寻找方法提高免费的基础建造力,但是目前还没有看到,如果有人知道的可以在评论区留言。
I’m trying to find ways to improve the base construction force, but haven’t make it yet. Please comment below if anyone knows how.

0.1.1 略微调整建造价格。Tweak the construction cost of construction sector.
0.1.0 主体内容发布。Release the main feature of this mod.

Localization 本地化

简体中文 & English

欢迎在评论区提出 bug 和建议。

Any bug and suggestion is welcomed in comment sector.