[EA25] Jungle Ambush

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Author: SudoName

Last revision: 28 Nov, 2020 at 18:22 UTC

File size: 33.91 MB

On Steam Workshop

Description:
"We have a job to do."

Recommended bot count: 16-32
Recommended game mode: Point Match, all game modes do work.

I got inspired by Call of Duty: Black Ops Cold War’s campaign. It’s pretty good.

This map is very linear and different from how I usually make maps. Eagle only has their spawn capture point and must work their way to capturing the Raven points. The points are all one-way, so there’s no turning back.

Assets Used:
Low Poly Tree Pack by BrokenVector[assetstore.unity.com]
Low Poly Rock Pack by BrokenVector[assetstore.unity.com]
Low Poly: Foilage by Rad-Coders[assetstore.unity.com]
Low Poly Fence Pack by Broken Vector[assetstore.unity.com]
POLYGON – Prototype Pack by Synty Studios [assetstore.unity.com]
AllSky – 200+ Sky / Skybox Set by rpgwhitelock[assetstore.unity.com]
Call of Duty: Black Ops, I stole audio from here lol
Ambiance Waterfall Loop 01 by Nox_Sound[freesound.org]
Rumble loop 10s by unfa [freesound.org]
Cardboard burning 1 by Rare Mess Recordings[freesound.org]

Helicopter loaned to me by the super amazing RavenWaffle!

Tags: Linear, Campaign, Conquest, Vietnam, Secret, Village, Jungle, Ambush, Sniper Nests, uhh can’t think of other tags, NVA,
I don’t really know a good bot count for this because i wanted to make a map that played like a single player campaign mission. sadly, that didn’t work out because single player games have certain tricks done to make them playable. the player character usually has regenerating health and a higher health pool than NPCs and the allied NPCs also have higher or infinite health. i would tell people to use Lordaloa’s Alternate mutator and give Eagle team more health, but team balance should be 1 Eagle: 3 Raven in that case.

I don’t have the project files for this mod. There will be no future updates to it.