World’s End Revamp
The rolling topography at this site left many of the vanilla walls and buildings in a horrid state. This mod rebuilds the wall line, levels out most of the buildings and adds or removes a few buildings in an attempt to help with the horrible power issues that have plagued this town since release. I’ve always admired Sheriff’s precision work in his Cities Reblanced mods and this is my attempt to do the same for World’s End. I highly recommend all of his mods.
Features and changes:
– Rebuilt the defensive walls with one gate entrance instead of two, fixed the misplaced stairway that did not allow anyone to stand on the battlements and added a Barracks building and Thieves Tower near the front gate.
– Removed all of the hydroponic buildings, added five more wind generators and moved others that were clipping into the stone pillars. I suggest installing Windy World’s End by Faust as I still had zero power generation at times without his mod.
– Reduced the number of bars down to two from four to make room for more player housing. You have the option to purchase a small shack, storm house, L-house and/or a step house all located in the center of town.
– All of the vanilla shops are still available and the Headgear Shop has moved between the Weapon and Armor shops on the hilltop.
– Regenerated the navmesh and made slight adjustments to the navmeshed roads in town and outside the walls to path properly around the changes.
– Added a simple game starting location to World’s End if you want an easy start in a safe and well supplied town.
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This mod may have conflicts if you have another mod that changes the layout of the town or the types/numbers of squads/residents in it’s population. (right-hand side of the World’s End item window in FCS)
I did not change any character factions, stats, inventory or dialogue in this mod.
I have not tested the compatibility with the Functioning market stalls by timor1234, but I suspect there may be conflicts at this time.