Singe’s Units for the Vampire Coast

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Author: Singemeister

Last revision: 31 Oct, 2022 at 18:31 UTC

File size: 557.06 KB

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Description:

Depth Guard (Pistols) – Close-quarters infantry who’ll fire off a round or two before getting stuck in
Deck Snatchers – Flying assault bats, may need some tweaking
Depth Knights – Cavalry of the monstrous variety (benefit from Rotting Promethean skills)
Deck Droppers (Hand Cannons) – Flying missile units that’ll shred and be shredded at close range
Necrofex Colossus (Shrapnel Cannon) – A Necrofex Colossus with a shotgun
Necrofex Colossus (Unholy Rockets) – A Necrofex Colossus that shoots explosive rockets
Bat Mortar – Mortar that fires Shieldbreaking bats cages
Corpse Cannon – Shoots corpse balls that cause discouraged
Deck Burners – Suggestion from rossco437, Deck Gunners that shoot Salamander fire blasts, inflict burnt. Which its honestly weird that regular Salamanders don’t. I may mod that.

Really, what tZPotVC were missing was cavalry. Or rather, crabalry. The Depth Guard are likely of the lines of Abhorash and Vashanesh – known for their horsemanship and mastery over animals respectively, so it seems possible that they would ride Prometheans into battle.

They have a neat little ability that lets them move faster around the battlefield.

Anyway, that’s my reasoning and I’m sticking to it.

Singe’s Unit Compilation
https://steamcommunity.com/sharedfiles/filedetails/?id=2790061057