Market Volatility
This mod is designed to add price fluctuations and more uncertainty to markets.
Often times, commodity production and prices are affected by unforeseen events related to weather, production, storage, delivery or lack of market information. In my opinion, markets in Victoria 3 are too stable and this mod aims to correct that.
Every year, and every five years, volatility modifiers are applied to buildings. These modifiers are grouped into four types:
– Yearly statewide volatility for most building groups (mines as an example)
– Yearly countrywide volatility
– Five year statewide volatility
– Five year countrywide volatility
This means that all mines in the same state will share all four volatility modifiers, while mines in another state, but in the same country will only share two. The modifiers affect throughput, or the ability to produce. Most of the time, short term modifiers are much more significant than five year ones, but it’s not always the case.
The effects of these modifiers are fairly small, but they do stack. This means that once in a while, effects can be devastating or give a huge advantage. Effects are balanced so that globally they even out. For the individual country however, they will not be. This makes every game more unpredictable and unique.
The effects also applies to migration attraction, as well as certain special buildings like university, construction sector and ports.
This mod should be compatible with all other mods.
