Attributes Tweaks (Attribute Insanity 3.0 tweak)

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Authors: Kalavinka, MusicManiac

Last revision: 2 Sep, 2021 at 00:51 UTC

File size: 8.9 MB

On Steam Workshop

Description:

This is a tweaked version of Attribute Insanity 3.0 by Kavalinka

Do not run both this tweak and original mod at the same time, only run 1 of them.

Intro

Tired of putting all Attributes into Strength and Constitution on your tank? Or putting everything into Intelligence on your mages? Tired of getting amazing loot but with wrong Attribute buffs? Well, no more! Finally, EVERY attribute is useful on EVERY kind of build!

List of changes:

Attribute changes:

  • New! All players gain +4% damage per level.
  • Strength -> Might: +5% damage to all attacks.
  • Finesse -> Speed: +1 initiative, +3% movement speed, +1% dodging. Your attacks and targetted spells may repeat up to once per turn per each 7 Speed you have more than your target.
  • Intelligence -> Magic: 1% chance to reset all cooldowns on skill use. Status effects you apply will increase duration by 1 turn per every 7 Magic more you have than your opponent.
  • Constitution -> Endurance: +5% armor (both types), +10% hp per point.
  • Wits -> Perception: +1% accuracy, +3% crit chance, +0.5% character range.

Abilities Changes:

  • None, all abilities are kept as vanilla game

Civil abilities Changes:

  • (I’m not sure if this is still in the mod or if I removed it lmao) Sneaking: Vastly increased movement speed while sneaking per point. (Hint: You can reach speeds faster than normal walking even without gear.)

Misc Changes:

  • As a natural consequence of Might multiplying all outgoing damage, grenades now scale with character stats!
  • Global crit multiplier is now 200%.
  • Sneaking now costs 2AP.
  • Damage from low ground now decreased by 20% and damage from high ground now increased by 30% (originals were 10% and 20% respectively).
  • Global range boost cap raised to 35 from 30.
  • (I’m not sure if this is still in the mod or if I removed it lmao) Speed no longer overrides Crippled or Entangled. Be warned that any mod that overrides either status (none exist that I am aware of) will unfix this.
  • Not mentioned in original mod! Leadership range was increased to 20m in original mod, now it’s removed in case you were wandering why your leadership range suddenly small. There are a bunch of mods that change leadership range on workshop, go choose what you want. Also, Leadership in original mod was increasing movement by 5% per point, it’s also removed.
  • Not mentioned in original mod! Most of items (weapons, armors, etc.) have their requirement removed due to attributes being reworked
  • New!: Shield Bounce was scaled down from 0.7 damage multiplier (vanilla) to 0.35 (this mod). This is due to Shield bounce scaling with nothing but shield armor in vanilla game but with mod it scales of Might and character level, so instead of doing (for example) 80 damage, level 10 character with 20 Might would be dealing 220 damage while all other skills would deal like 80 damage or so. This will result in shield throw being much weaker in early game, but should be more adequate towards midgame. In lategame it will be still stronger than other skills, not much I can do about that.

Credits

Kavalinka, for creating Attribute Insanity 3.0 and helping me a lot with tweaking this mod. 90% of this mod is their work 🙂

Issues or questions?

Check out FAQ on original mod page. There is a chance that I broke something when I was removing scripts or values from Stats tables, so in case mod behaves weirdly, please do following:

  • Remember what went wrong
  • Disable this tweak, and instead enable Attributes Insanity
  • Try what went wrong again. If issue persists, report it on original mod page, if it fixes the problem – means I ♥♥♥♥♥♥ up somewhere, let me know in comments or something.

Can you tweak …?

I am planning to make small sub-mods from Attributes insanity, namely following:

Like the mod?

Just hit "rate up" and/or "add to favorites" 😛