Stacking Ingredients

If you liked this item, please rate it up on Steam Workshop page.

Author: avil

Last revision: 5 Nov, 2018 at 22:59 UTC

File size: 5.66 MB

On Steam Workshop

Description:
ver. 1.0.3

– (optional) cooked meals inherit components of complex ingredients;
– (optional) prevent normal meals from stacking with disgusting meals;
– (optional) butchering converts normal meat into ‘regular meat’, and humanlike into ‘humanlike’;
– (optional) unusual meat can be treated as ‘regular meat’, allowing it to be butchered into ‘regular meat’ or be stackable with normal meals;

Powerd by Harmony (included into mod).

Alright, as example, you have a mod that allows you to make smoked meat out of human meat. Obviously, you can use that smoked meat in meals. Conveniently for you, finished meals do not mention that smoked meat was made of human meat. Purpose of a mod is to fix that.

With that mod, all new meals will inherit components of complex/refined ingredients, it means that transformed disgusting ingredients will be noticed.

Secondary ability of this mod is to convert all normal meat into "regular meat’ when butchering corpses, allowing you to stack it. The same happens with all humanlike corpses, in case if you have many types of humanlike creatures in your game.

This mod is compatible with old saved games, and basic meat does not disappear.

All options can be disabled in mod settings.

Updates

1.0.3
– added an option to prevent meals from stacking negative thoughts;
1.0.2
– unusual meats (ex. insect) now give raw thought instead of cooked when it’s a part of ‘regular meat’;
1.0.1
– added an option to treat unusual meat (ex. insect) as ‘regular meat’;