Tidy Depots 2

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Author: Fizzle Fuze

Last revision: 28 Feb, 2022 at 14:26 UTC

File size: 44.03 KB

On Steam Workshop

Description:
Tidy Depots 2 – No more resources piling up waiting for shuttles!

👍 Balance extra resources across depots
👍 Balance across overlapping drone hubs
👍 Move extra resources to mechanized storage
👍 Doesn’t change depot’s requested amount, but works with it.
👍 Optionally only balance when drone load is low
👍 Doesn’t leave extra outstanding requests

Every update, the resources in depots above the "Desired Amount" are now automatically balanced across other depots within the same drone hub command range, or offloaded to mechanized storage, depending on the options you set.

There is also an option to only move extra resources at low drone load, so it doesn’t interfere with higher priority tasks.

Resources are balanced based on the ratio of available space. For example, a metals depot can hold 180 metal so it will get a proportionally larger share of the extra metals than a universal depot, which can only hold a maximum of 30.

If your resources don’t quite balance evenly, it may just take a bit more time. The game doesn’t always immediately task the drones to move resources, even when it has been instructed to. Try resetting the "Desired Amount" to 0, then move it back to your desired amount, and give it a Sol.

Universal depots take much longer to balance because they hold so many different types of resources. Use dedicated depots for faster balancing of a specific resource type.

If you’re still having difficulties with the mod, or if you have suggestions for alternative ways to handle extra resources, or even other mods entirely, please contact me directly instead of reporting the mod.

My Steam Guide on reading logs and asking for help
https://steamcommunity.com/sharedfiles/filedetails/?id=2492780667

Places you can find me
👍 Discord: https://discord.gg/kTgYq9UjWx (#Fizzle_Fuze#4080)
👍 Reddit: /u/Fizzle_Fuze (/r/SurvivingMars/)
👍 Email: [email protected]
👍 Chilling in an RC Safari

Feedback
Please take a second to rate this mod and leave a comment. Your feedback helps me produce better quality mods!

If you don’t enjoy this mod, please let me know why in a constructive and positive manner.

Thanks for your support and feedback.
Have a good game!

FAQ

What’s the difference with just building depots and setting them at requested amount?

1. Automation
Without the mod, it is a lot of manual math and clicking to keep your depots to set the desired amounts to correctly match how many resources are available, considering resources are always being gained and spent.

With the mod, math and updating depots are done automatically.

2. Availability
Setting the desired amount on a depot reserves that amount of resources, so they won’t be moved to another depot, even when there’s a shortage. This is especially important in multi-sector (drone hub) colonies.

With the mod, you can set the desired amount on your depots to 0, and all of the resources will balance out automatically, so there’s at least always 1 available everywhere, with no extra work on your part. You can also still set a desired amount to reserve some resources if you want.

3. Accuracy
When your total desired amount (across all depots) is higher than the amount of resources available, it leaves outstanding requests, i.e. you have a shortage. The game tries to help by balancing out the shortage.

E.g. if you set your mechanized storage desired amount to 4,000 and your depot desired amount to 100, then you won’t get 100 at the depot, because you don’t have 4,000 for the storage. If you did have 4,000 for the storage, then you’d need a new storage, and the problem begins again.

With the mod, you can leave your mechanized storage desired amount set to 0, and with the option turned on, your depot will have 100 (as set), and all the extras will go to your mechanized storage.

License:
Copyright (C) 2022 AIDevelopment.org ([email protected])

You should have received a copy of the GNU Affero General Public License along with this program.
If not, see https://www.gnu.org/licenses/