No Carnosaur vs. Infantry Sync Kill

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Author: Monkey

Last revision: 17 Jul, 2021 at 11:05 UTC

File size: 829.44 KB

On Steam Workshop

Description:

This mod removes the sync animation between the Feral Carnosaur and a lot of standard infantry units.

"Why would you ever do that?" You may ask, That’s a good question. I like sync animations, I think everyone does, but this animation is very buggy. It differs between Game 1 races like The Empire and Bretonnia and Game 2 Races like High Elves, Dark Elves, and Skaven. Against Game 1 races, the Carnosaur does the animation more often and when it starts the animation it very noticeably shrinks by like 1/3 or something (demonstrated in the video) and the splash areas created during the animation are still happening as if the Carnosaur didn’t shrink. Against Game 2 races, the Carnosaur doesn’t shrink but it doesn’t effect the rest of the unit, it just simply phases through the other models (also demonstrated in the video). Beyond the technical issues, the animation takes forever and really only ends up killing one model. This can make the Carnosaur feel unresponsive in battle, even more so than rampage sometimes. The animation doesn’t even happen in the first place with the mounted versions of the Carnosaur and this mod does not effect the Carnosaur’s other animations like against Dragons or the Hellpit Abomination.

This mod may not be for everyone but it removes a good bit bit of jank and annoyance with one of my favorite units.