Sgt. Keroro

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Author: Notakin

Last revision: 30 Oct, 2020 at 18:39 UTC

File size: 797.7 KB

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Description:

The 58th Planet of the Gamma Solar System Space Invasion Special Tactics Platoon Leader! De Arimasu!

Sgt. Keroro has invaded the world of Aether! And despite his size, he’s well armed and not alone! He has also brought some of his comrades with him to fight along in the most brutal crusades!

__STORY__

Months after another failed attempt to invade Earth, Sgt. Keroro has come up another "flawless" plan to invade Earth once more, to gather resources from another universe where there isn’t a human in sight, Aether. All Keroro’s platoon needs to do is the find a few elemental sources from the said universe to create a multi use killing machine to plow the humans once and for all. But gathering the resources won’t be so easy, since they have to hunt down the users of said elements to obtain them, from fire to air. Will Keroro’s platoon gather all of the resources in time? Or they will fail again? Only time will tell.

__MOVES__

Neutral Special: Corporal Giroro

Giroro, weapons specialist, can fire his trademark weapons that depends on chance. He uses his gun and grenades whenever random chances he’s got. Sometimes, he fires a rapid fire shot. Sometimes, he fires a charged shot that bounces off walls. And sometimes he tosses his grenades that bounces of the ground and walls.

Side Special: Lance Corporal Dororo

Dororo, the nature loving assassin, can swoop in out of thin air, carry Keroro into another location and slash his sword at opponents.

Up Special: Sargent Major Kululu

Kululu, antisocial genius, can spawn a platform out of thin air to let Keroro hop off of to get to higher ground. This is a great recovery move that allows Keroro to make up excuses to use grounded attack off stage, just don’t use special attacks while the platform disappears or else you will be left helpless.

Down Special: Humidity Absorb

Keroro is a Keronian, by which like real frogs, they need moisture to survive. However Keroro is much more sensitive to humidity than most Keronians, which allows him to become more powerful when he absorbs enough humidity. Charging up enough humidity here does the same thing, a full charge turns on "Back Then Mode". It give Keroro higher jump height, faster movement speed and stronger attacks that involves himself, by bumping up his damage and knockback growth. (Jab, FTilt, DTilt, UTilt, NAir, FAir, BAir, UAir, DAir, Dash Attack)
However there are a few conditions, he gets more friction and he gets ko’ed more easily. Plus "Back Then Mode" is temporary. But while charging, you can dodge.

__TIPS__

Keroro’s moist body allows him to slide more further than most rivals, but stopping might be a problem.

You can angle Keroro’s areal Side Special up and down. It also has a hitbox while invisible, which you can chain off of.

Keroro’s DStrong, DAir and BAir has a spiking hitbox.

Try chaining Keroro’s Jab, Tilts and Aerials to string combos.

Thumbnail by: Spam