Klockwurth
Klockwurth is a support specialist in the resistance from Clarien’s timeline. The resistance was just a nuisance to Loxodont… until Klock defected. Now, it’s personal.
Klockwurth is a slow, heavy, medium range brawler that uses a versatile shotgun to excel at medium range. The shotgun allows him to aim shots and functions as a melee weapon that gives his normals sword range. Keep the shotgun loaded with a combat roll reload. Use your shotgun to shoot your Suitcase Bomb to assist you in controlling the stage. Use your tools to keep your opponent at Klock’s preferred engagement range.

– Gameplay: Klock Quickdraws his shotgun, and fires it from the hip.
– Projectile attack with good disruption.

– Gameplay: Klock focuses his aim to aim the shotgun 360 degrees.
– Hold Neutral Special + Joypad input to aim. + release special to fire an aimed shot
– When aiming in the air, he will slow down to allow for fine aiming and perhaps even juke opponents.
– His shotgun comes with a kick ass laser sight, you can see where you’re aiming.

– Gameplay: Functions similarly to a normal roll, but has the added benefit of reloading your shotgun.
– Usable in the air.
– 2 second cooldown.
– Takes longer than a roll to start up.
– Has invincibility frames of a normal roll.

– Reloads the gun without movement.
– Shares a reload cooldown with Fspecial.

– Gameplay: Klock throws a suitcase. The suitcase must prime for a short period (so it doesn’t blow up instantly). Any hit box that hits this bomb will explode with a hitbox.
– Cooldown after throwing.
– Bomb can hurt Klock as well and will also block his shots.
– Klock should ideally use his shotgun and an aimed shot to set the bomb off from a safe distance.
– Move affects his momentum in air and lowers his gravity, use it to set up come unique approach routes.

– Gameplay: Klock ascends and does a back flip. He will then glide.
– This move does not set you into pratfall, use it to mix up engagement routes with Klock.
– You can do any action after the start of his glide.
– Blaner: Base Sprite Creator.
– Lukaru: Programmed AI.
– Hyuponia: CSS Template.
– Eggface
– Zarack
– Loglord
– St. Dan
RL Friends
– Molock – For helping me test spikes. Not intentionally though.
– Deadlyspeed – For helping test this character against OP characters so I know how badly I can lose.
– Not A Fairy – A nice young man. Has a garbo comp so I can test if Klock chugs computers.
From ExW
– JustZach – Teaching me sprite art techniques.
– xSpirt – Feedback on character mechanics and balancing.
– Supersonic – Helped with various coding questions.
– DiplotheTem – Helped with an issue on the coding of hurtboxes.
– Masq, Gnome, and Staur – Providing feedback in play testers channel.
– KeroBerry1 – Awesome CSS design inspired me to make mine better.
– Napkin-bot: Helping with Lore building and making Xillian and stuff.
Creators I’ve interacted with that have inspired me
– Buttercup, J4C, Batit, Daar, FungiWizard
– Other Folks from the SOA team that helped along the way: ArtistofSeer, Shampoo, Deltaparallax, Selrate, and Pandabomb
Palette References
– Vanu Sovereignty, New Conglomerate, and the Terran Republic are factions from Planetside 2.
– Daora: My next character in development. HYPE.
– Phobos: character by St. Dan
– Gelris: character by Loglord
– Lonin: character by Lukaru
– Crackers: character by Seeds of Aether Team
– Fernet: character by KeroBerry1
– Xillian: character by Napkin-Bot
Hopefully I didn’t forget anybody. Love ya’ll!
-Opengunner