Klockwurth

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Author: Opengunner

Last revision: 15 Feb, 2021 at 19:33 UTC

File size: 1.38 MB

On Steam Workshop

Description:
Short Background / Summary

Klockwurth is a support specialist in the resistance from Clarien’s timeline. The resistance was just a nuisance to Loxodont… until Klock defected. Now, it’s personal.


Gameplay

Klockwurth is a slow, heavy, medium range brawler that uses a versatile shotgun to excel at medium range. The shotgun allows him to aim shots and functions as a melee weapon that gives his normals sword range. Keep the shotgun loaded with a combat roll reload. Use your shotgun to shoot your Suitcase Bomb to assist you in controlling the stage. Use your tools to keep your opponent at Klock’s preferred engagement range.


Specials
Tap Neutral Special – Quickdraw


– Gameplay: Klock Quickdraws his shotgun, and fires it from the hip.
– Projectile attack with good disruption.

Hold Neutral Special – Aimed Shot


– Gameplay: Klock focuses his aim to aim the shotgun 360 degrees.
– Hold Neutral Special + Joypad input to aim. + release special to fire an aimed shot
– When aiming in the air, he will slow down to allow for fine aiming and perhaps even juke opponents.
– His shotgun comes with a kick ass laser sight, you can see where you’re aiming.

Forward Special – Reloading Combat Roll


– Gameplay: Functions similarly to a normal roll, but has the added benefit of reloading your shotgun.
– Usable in the air.
– 2 second cooldown.
– Takes longer than a roll to start up.
– Has invincibility frames of a normal roll.

Taunt – Reload In Place


– Reloads the gun without movement.
– Shares a reload cooldown with Fspecial.

Down Special – Suitcase Bomb


– Gameplay: Klock throws a suitcase. The suitcase must prime for a short period (so it doesn’t blow up instantly). Any hit box that hits this bomb will explode with a hitbox.
– Cooldown after throwing.
– Bomb can hurt Klock as well and will also block his shots.
– Klock should ideally use his shotgun and an aimed shot to set the bomb off from a safe distance.
– Move affects his momentum in air and lowers his gravity, use it to set up come unique approach routes.

Up special – Reverse Maneuver


– Gameplay: Klock ascends and does a back flip. He will then glide.
– This move does not set you into pratfall, use it to mix up engagement routes with Klock.
– You can do any action after the start of his glide.


Credits

– Blaner: Base Sprite Creator.
– Lukaru: Programmed AI.
– Hyuponia: CSS Template.

Main Beta Testers

– Eggface
– Zarack
– Loglord
– St. Dan

Other Special thanks

RL Friends
– Molock – For helping me test spikes. Not intentionally though.
– Deadlyspeed – For helping test this character against OP characters so I know how badly I can lose.
– Not A Fairy – A nice young man. Has a garbo comp so I can test if Klock chugs computers.

From ExW
– JustZach – Teaching me sprite art techniques.
– xSpirt – Feedback on character mechanics and balancing.
– Supersonic – Helped with various coding questions.
– DiplotheTem – Helped with an issue on the coding of hurtboxes.
– Masq, Gnome, and Staur – Providing feedback in play testers channel.
– KeroBerry1 – Awesome CSS design inspired me to make mine better.
– Napkin-bot: Helping with Lore building and making Xillian and stuff.

Creators I’ve interacted with that have inspired me
– Buttercup, J4C, Batit, Daar, FungiWizard
– Other Folks from the SOA team that helped along the way: ArtistofSeer, Shampoo, Deltaparallax, Selrate, and Pandabomb

Palette References
– Vanu Sovereignty, New Conglomerate, and the Terran Republic are factions from Planetside 2.
– Daora: My next character in development. HYPE.
– Phobos: character by St. Dan
– Gelris: character by Loglord
– Lonin: character by Lukaru
– Crackers: character by Seeds of Aether Team
– Fernet: character by KeroBerry1
– Xillian: character by Napkin-Bot

Hopefully I didn’t forget anybody. Love ya’ll!
-Opengunner