Lesh’s Towing Mod

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Author: Leshrack

Last revision: 20 Apr, 2019 at 13:02 UTC

File size: 68.61 KB

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Description:
Introduction

Lesh’s Tow mod allows for towing of vehicles by other vehicles.

The goal is to provide a framework for towing so that various mod makers can allow their users to use their vehicles with towing without having to bundle your own towing solution with the mod. Much like what ASDG Joint Rails does for weapons and attachments.

I have been hacking away at many different methods to achieve smooth and believable towing. And after a year of working on the project on and off I have finally reached a solution that satisfies me.

The functions are written completely from scratch. However i’d like to aknowledge Rundll’s excellent work on the original goto towing script for providing me with insight to the problem and a place to start from.

How does it work

Very simply you grab a vehicle that is capable of towing and drive it in front of a vehicle that is capable of being towed. By pressing Shift+B the towing commences and your good to go. To stop the towing just hit Shift+B again.

If you are not quite in position to tow but close 2 spheres will appear for guidance for several seconds. When the spheres are lined up pressing Shift+B should initiate towing.

The mod doesn’t require any setup in the mission. Just running the mod is enough to enable towing in scenarios.

Vanilla vehicles that are can tow:
UGV Stomper
UGV Saif

Vanilla vehicels that can be towed:
NATO:
– MQ-4A Greyhawk
– UCAV Sentinel
– MQ-12 Falcon
– AH-99 Blackfoot
– CH-67 Huron
– UH-80 Ghost Hawk
– A-164 Wipeout
– F/A-181 Black Wasp II
– V-44 X Blackfish

CSAT:
– K40 Ababil-3
– KH-3a Fenghuang
– Mi-290 Taru
– Mi-48 Kajman
– PO-30 Orca
– To-199 Neophron
– To-201 Shikra
– Y-32 Xi’an

AAF:
– K40 Ababil-3
– CH-49 Mohawk
– A-143 Buzzard
– A-149 Gryphon

Civilan & IDAP:
– Caesar BTT
– EH302

Mods that partially or fully support towing with their air assets:
CUP
RHS
F/A-18 (TeTeT)
SU-35 (TeTeT)
Most of firewill’s airplanes

More information about using and special cases in the readme accompanying the mod files.

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