The Mender
If you’d like to use older versions of The Mender before certain rebalances, you can pick one up by going to the mod nexus page here: https://www.nexusmods.com/darkestdungeon/mods/1060?tab=files
The 1.5 version file was in the state before the rebalancing. 1.6 is also there, which lacks the last few tweaks.
This mod adds a brand new Hero to the Darkest Dungeon, called the Mender. She is a support-based hero that specializes in healing, able restore ally health and stress, curing all DoTs and debuffs, a stun skill, a damage skill that applies blight, and an enemy mark skill.
The Mender also fulfills a special role at camp revolving around curing lasting and healing the injured. She can cure the entire party of Mortality Debuffs and cure everyone of Disease. She can also prevent nighttime ambushes, heal everyone of some stress, and has an improved variant of the First Aid skill that heals twice and can be used 3 times per camp.
DISCLAIMER: Unfortunately, this mod is only translated to English. Steps were taken to ensure no errors occur in other languages, but be aware that this mod will only read in English no matter the language set. Sorry in advance for the inconvenience.
- A Darkest Dungeon hero with fully custom art and animations
- 6 vanilla-game trinkets for the Mender
- 1 Color of Madness and 2 Crimson Court trinkets for the Mender
- Fully custom hero barks
- Non-traditional custom barks when in the Sanitarium and a when captured by a certain roaming hunter
- Party names
- Town Events
- Guaranteed Mender by at least week 3
- Athenaeum district functionality
Treated Bandage
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A strong single-target heal. Heals 3-4 hp at base. One progression tier below Divine Grace.
Curative Vapours
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A moderate AoE heal skill. Heals 1-1 at base. One progression tier below Divine Comfort.
Medicinal Blend
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A skill that cures bleed/blight DoTs and a chance at clearing Debuffs on a single target.
Laudanum
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A skill that clears horror and heals 5 stress at base. Scales by 1 stress healed per skill level.
Sling Shot
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A ranged stun attack. Functions similar to Dazzling Light without the torch buff.
Toxic Shot
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A ranged blight attack. Applies a 3 Blight DoT.
Diagnose
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A mark that applies -10 DODGE.
Medical Care
Respite Cost: 2
This skill replaces the First Aid skill. Heals 30% hp instead of 15%, and can be used 3 times per camp instead of only once.
Check-Up
Respite Cost: 6
Cures entire party of Mortality Debuffs and Bleed/Blight DoTs.
Cure
Respite Cost: 6
Cures entire party of disease.
Doctor’s Vigil
Respite Cost: 4
Prevents nighttime ambush, and grants the hero a +10% Virtue chance buff for 4 battles.
Incense
Respite Cost: 4
Entire party heals 10 stress and gains 10% stress resistance.
Click here for specific trinket info[docs.google.com]
Stuffed Sachets
Heavy Ammunition
Moss Treatment
Snail Slime Treatment
Honey Treatment
Web Treatment (NOT SHOWN)
Healing Crystal
Ban List
Apothecary’s Cap

The Mender is a travelling apothecary, someone who travels from village to village healing the sick and wounded. In the superstitious countryside, a woman brewing concoctions was seen with suspicion, resulting in the Mender being labelled a witch. Her reputation was tarnished and she could find no more safety in the countryside, lest she give up the vocation she worked so dearly for. But whether by merciful blessing or cruel twist of fate, the Mender discovered the Hamlet. The land infected by eldritch forces and corruption was much more tolerant of suspicious newcomers. Her vague reputation as a witch meant little compared to the eldritch-touched heroes that were allowed to roam. Out of options, but with renewed hope and slight desire for gold and glory, she became a soldier of the war against evil and corruption, and became an apothecary of the Hamlet.
If you’re reading this, thank you for taking a look at my mod! It’s my first mod made for Darkest Dungeon, and generally the first piece of content I’ve ever really made. I hope you enjoy the mod if you choose to subscribe, and feel free to give any criticisms. I’m open to change things.
This was a cool project to work on, and I’m planning on making at least another hero or two in the future. My next plan is going to be developing a much more interesting hero. This one was fairly tame, mostly for learning the ropes, but the next one will be much more combat-oriented and will definitely start toying with mechanics not seen in the vanilla game. No promises yet though! It’s questionable! Very exciting when it comes to Darkest Dungeon, considering things are a bit inflexible. Fun fact, this hero was actually going to have a mechanic where her trinkets would make her healing moves apply different buffs based (such as the bandage move applying a small bleed/blight resist buff). Unfortunately it’s not possible, but hey, you never know with Darkest Dungeon 2…
Anyway, that’s enough rambling. Thank you to the Moonlit Dungeon and Darkest Dungeon discord servers for helping me figure this all out, and thanks to my friends and family for supporting me doing this whole project.
And thank you too, reader, for taking the time to read this. I hope you have a wonderful day, and take care.
