Resources Revived

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Author: ArgonOwl

Last revision: 3 Apr, 2022 at 22:58 UTC

File size: 347.14 KB

On Steam Workshop

Description:

Resources Revived
By Azar

Hi, you all! After several months of watching the “Meaningful Resources” mod for signs of updating I finally broke, downloaded the Pack File Manager, and began creating my own version of the mod. This is the result of my work…

• New resources to collect and trade (11 as of 5/7/15 Update)
• All Resource towns in EE version produce their own resource
• Some resources are exclusive to certain cultures…

Please note that this mod does not introduce any new buildings, it simply adds resource production to buildings already in the game. Because of this, the mod should be usable for any patches after Emperor Editions (patch 15) of this game as long as the creators do not change the buildings.

This mod is compatible with…
o All DLC’s (including WoS)
——(please comment if I missed any buildings as I myself do not own WoS)
o All unit mods
o All combat overhaul mods
o All graphics mods
o Mods that alter building effects; tested to work with…
——The Horae MOD [For Emperor Edition] by 102800299
——EH Better_building_effects by Eriva_Hoplite
——Silven Improvement Mod –V4.0 by Silven

This mod is probably not compatible with any mod that also adds resources, attempt at your own risk

Mod Info—————————————————————————————————————-
This mod adds the following resources. Some resources are obtainable only by occupying the proper town or trading with a faction that has a town (identical to vanilla resources.) Other resources are obtainable in some way to all factions (namely agricultural resources.) Last are resources only available to certain factions via their buildings.
Note: vanilla resources are not effected in this mod and are not listed

o Grain
o Gold
o Warhorses (In base game files as of P20)
o Purple Dye
o Amber (In base game files as of P20)
o Fish
o Livestock
o Pottery
o Slaves
o Silver
o Salt (In base game files as of P20)
o Honey (removed as of 5/7/15 Update)

Modding Help——————————————————————————————————–
Please post if you find any buildings that should be producing resources that are not.
Please post feedback on how this mod does, I am only a novice and this is the second mod I’ve ever made. Constructive criticism and comments are welcome.

Credits——————————————————————————————————————
Now to give credit where credit’s due, without these authors’ works I would never have attempted this mod…

o McShooterz’s Resource Pack by McShooterz

——This mod is the framework that I based my own mods functionality upon. This mod provided the resources Grain, Fish, Honey, Gold, Silver, Pottery, Purple Dye, and Slaves. Suffice to say without this mod I would never have mad it. Thank you so much McShooterz for you fantastic work!!

o Meaningful Resources by General Alpha, Xilo, and all other mod authors that worked on this mod

——I used this mod to add Warhorses, Livestock, and Salt to the game, suffice to say without the Meaningful Resources mod I these resources would not exist in my game. Thank you so much Xilo for creating this mod, General Alpha for uploading it for others to use, and all other authors that worked tirelessly to keep this mod alive!

Updates—————————————————————————————————————-
——-As of 9/2/15 updates are now viewable in the Update disscusion section. The Description page was getting hard to navigate