BioArmor

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Author: wer24

Last revision: 23 Nov, 2022 at 20:51 UTC

File size: 10.09 MB

On Steam Workshop

Description:

A mod that adds new types of ship parts that use the Power of the OverMind to heal. It also adds two new resources, flesh and BioMass. BioArmor blocks prevent the use of shields but have high damage resistance and regeneration. BioWeapons will be coming soon!

Warning: Do not try to buy or sell "Flesh" at stations or with ships it cannot be bought or sold currently.(Bug will fix when possible)

Key Features:

Healing Armor
Healing Corridor with higher movement and increased cost
New OverMind which allows Bioblocks to heal
Flesh- Turn the bodies of your enemies into BioMass to build your ship, Flesh will drop after you destroy bunks on enemy ships
BioMass- Is generated by feeding the OverMind Flesh

New Blocks
OverMind- Allows block healing is limited to 1 per ship, disables shields on your own ship by destroying them
BioArmor- High damage resistance and healing
BioArmor Corner- Corner for BioArmor with High damage resistance and healing
Hard Shell BioArmor- Walkable at .05 speed, very high health and pen resistance but very heavy and heals at half speed
BioMass Corridor- Healing, quick movement, increased cost
Scab -a temporary block that absorbs HUGE amounts of damage right after BioArmor is destroyed. Intended to stanch a wound on your ship while you retreat. Can also be build to split bioships in two

WARNING: BUILDING A SECOND OVERMIND OR SHIELDS WILL RESULT IN THEM EXPLODING

Please let me know what you think in the comments and if you encounter any issues.

Compatibility

Should work with anything but Optimal Storage, I tried a work around and didn’t take. Gotta wait on the DEV team. I am sure they will handle it soon.

NOTE:

Its going to be a bit before I can edit the mod but ill be back soon! Please use the discussions I made to report any issues