Sigma Empire’s New Purchasing Technology Tree
Has been remade!
This is a newly purchased and permanently equipped technology mod. (This mod is also effective for Kislev and the Southern Empire)
I will take screenshots of the specific effects and let you know in detail.
Technological effects:
1: Allows monk troops to gain (allowing self-destruction after health is lower than 20%) skills and 50% ranged resistance
2: Swordsman troops gain 10% physical resistance and weapon damage 20%.
3: The spear unit gains 10% physical resistance and 15 armor.
4: Crossbowmen troops gain stealth skills, sniper skills, and flame enchantments.
5: The Great Sword unit gains 20% physical resistance and 40% armor piercing damage.
6: The halberd unit gains 20% physical resistance and 55 armor.
7: Hunter technology has been removed. (Changed to a passive effect in the city defense army mod. Range increased to 180 with long-range suppression effect> reduce the movement speed of the attacked unit by 36%<)
(And the imperial archer troops’ range has been increased to 140 with long-range poisoning effect)
8: The imperial knights gain anti-infantry 20 and breakout skills.
9: The weapon of the musketeer army is replaced by the dragon’s breath musket (which can cause three explosion damage), anti-large ammunition and magic damage.
10: The tank unit gains 50% long-range resistance and 100% ammunition carrying capacity.
11: The guard knight troops gain 30% physical resistance, anti-large 20, and armor piercing damage 10.
Diplomacy 1
Diplomacy between the Sigma Empire and the Vampire Pirate +200, and the diplomacy between the Sigma Empire and the Southern Empire -100.
Diplomatic effect: All troops in the Sigma Empire gain energetic attributes; research and development requires 1 round and 400,000 gold coins.
Diplomacy 2
Sigma Empire and Dark Elf diplomacy +200, Sigma Empire and High Elf diplomacy -100.
Diplomatic effect: All ranged units of Sigma gain the sniper attribute; research and development only requires 1 round and 100,000 gold coins. (Because a small bug causes all units to have sniper attributes, I want to be lazy so I don’t plan to fix it.)
Diplomacy 3
Diplomacy between the Sigma Empire and the Nordic tribes +200, and the Diplomacy between the Sigma Empire and the Batonians -100.
Diplomatic effect: All infantry in the Sigma empire can obtain fury skills; research and development only requires 1 round and 100,000 gold coins.
Diplomacy 4
Sigma empire and greenskin diplomacy +200, Sigma empire and dwarf diplomacy -100.
Diplomatic effect: Leadership of all troops in the Sigma Empire +20 and melee charge +100%; research and development only requires 1 round and 200,000 gold coins.