Angry Interest Groups
Are Interest Groups too passive for you? Wish the liberal intellengensia would actually care that they live in an absoloute monarchy hell hole? Want to see more political movements? Then this mod is for you. This mod makes interest groups care a lot more about your current laws. IG’s will frequently be unhappy if they live in a country with laws they strongly disagree with. This means liberals in highly conservative countries like Austria, Russia, Ottomans, Persia, etc.. will be unhappy. Same with trade unions living in a capitalist dystopia, or landowners living in a liberal paradise.
The mod also makes political movements to enact new laws more frequent, stronger, and last longer. No longer will you be able to ignore your interest groups’ demands. At least, not without an uptick in radicals.
Lastly, the mod adjusts a few ideologies. Intellectuals hate living in an oligarchy and autocracy now. Industrialists disapprove of mercantilism now too, and approve of protectionism instead of disapprove (some liked protected markets!))
Compatibility
This mod should work with anything that doesn’t mess with the political movement system, interest group approval, and a few ideology traits.
Changelog
V.4
– Upped political radicalism from movements to .004, like it was before Paradox turned it down to .002.
– Changed the proletarian ideology, which trade unions have, to strongly disapprove of no school systems, health insurance, welfare, per capita tax, and consumption tax. Also made them strongly approve of graduated taxation. Made them approve a little less of certain reforms as well, so if you go half way they won’t be satisfied. This all has the effect of making trade unions a potent force late game.
– Made the Republican ideology strongly disapprove of landed voting, instead of being neutral.
– Made the Republican ideology neutral on wealth voting, instead of approve.
– Made the Laissez-Faire ideology neutral on interventionism, instead of endorsing.
– Made the liberal ideology strongly disapprove of outlawed dissent, instead of just disapprove.
V.3
– Changed movement to enact chance from 1.04 default 1.0 to .4 (too many political movements were happening, screwing over the AI
– Changed max political movements from 3 to 2
– Reduced strongly opposed effect from -6 to -5
– Made political movements happen when there’s already one more likely than before, but less likely than default (now that they’re limited to 2, it’s okay if they happen even if there’s already one)
V.2
– Updated mod for 1.04. Removed the bonus to political movement enactment, since the update increased that from .2 to 1.0, and my mod increased it to .2 to .5, so the mod would actually have less political movements than the game if I kept that in.
V.1
– Changed interest group approval/disapproval cap from current laws from 5/-5 to 10/-10. (making IG’s more opinionated about the status quo)
– Changed interest group approval/disapproval for a law they endorse/oppose from 1/-1 to 2/-2. (making IG’s more opinionated about the status quo)
– Changed interest group approval/disapproval for a law they strongly endorse/oppose from 2/-2 to 6/-6. (so IG’s really hate/love certain laws)
– Increased minimum political movement support needed from 10 to 13 (so movements tend to be more relevant and stronger)
– Increased chance for a movement to enact a law from 20% chance to 50% chance every time the game decides to check (5% chance a day) (so enact movements happen more often)
– Increased minimum support needed for movement to not disband from 5% to 10% (so there aren’t a bunch of irrelevant movements)
– Increased political movement minimum duration from 12 months to 24 months. (so movements last longer)
– Changed political movement disband chance after minimum duration from 2% to 1.5% (so movements last longer)
– Halved political movement chance to spawn when there’s more than 1 movement already (so there’s not too many movements at once, all pumping up your radicals count)
– Reduced IG approval/disapproval from loyalists/radicals from 15/-15 to 10/-10. (So IG emotions are dictated equally by current laws and current amount of radicals).
– Changed the republican ideology to strongly disapprove of autocracies and oligarchies. (these laws should be the very bane of liberals existence, so I made them hate it more.)
– Changed the laissez faire ideology to disapprove of agrarianism and strongly disapprove of serfdom, and disapprove of mercantilism and approve of protectionism (mercantilism is outdated at this point in history, so there should be more disapproval of it, also, many capitalists supported not just free trade but also protectionism. It doesn’t make sense for them to favor only one.)
