No Sway
Currently, neutrality check in a diplomatic play is simply bugged.
It does not count participants’ army strength, or country ranks, even though the define file says they will count that.
This bug makes the game to a horrible mass.
Lets say if France wants to eat the country with 60k residents and 1k army. France start a diplomatic play, and the target country will call England for a stupid obligation. England and France conscript whole people and their GDP will go to very bottom because of 1 obligation for the country with 60k residents.
This is simply not good for both playing experience and world economy. So
A. I changed the value of obligation so that weaker country’s obligation is a lot less valuable.
B. AI will not be called for a war goal that they think it is impossible to be taken by an initiator’s or a target country’s own power.
By changing few numbers, I made the world peace. But I found out that a weak country still can call Great Power against England by a stupid regime change war goal to England’s subject country.
If the initiater’s subject country is too weak, AI think the target country can kill the subject country by themselves. Swaying in.
Best way to solve this issue will be fixing neutrality check to what define file says. But I have no idea how to fix it 🙁
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This mod only changes following lines
DIPLO_PLAY_SWAY_WARGOAL_MINIMUM_SWAYER_MULTIPLIER_INITIATOR = 1
DIPLO_PLAY_SWAY_WARGOAL_MINIMUM_SWAYER_MULTIPLIER_TARGET = 1
DIPLO_PLAY_SWAY_MINIMUM_OBLIGATION_VALUE = 50
