Ghost Rangers Of Enduil

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Author: zerg93

Last revision: 9 Feb, 2022 at 22:50 UTC

File size: 14.39 MB

On Steam Workshop

Description:

"I am a Ghost. A restless shadow of who I once was. And my blades will be the very last thing you will ever see. This Is my vow. Until my enemies are no more. Until I am no more. This I swear." – Extract from the Ghost Rangers’ oath.

Hey there!
I always found the Ruins of Enduil map interesting so I decided to make some units related to It.

This mod adds two units for the High Elves, respectively:
-Enduil’s Ghost Rangers capped at 2
-Enduil’s Ghost Rangers (Ranged) capped at 2

I mainly capped them since they are strong units and their city Is in ruins which means that they are also few in number.
If you don’t like caps just ask down in the comment section for a no cap version and I’ll make one.
They are available through the main High Elves’ barracks building chain, note that you’ll also require a Tier 2 smith.

Ok, presentation over: let’s dive into the technical stuff!

*BALANCE*

They are strong units but they are also capped.
If you feel like the units should be nerfed or adjusted in certain areas your feedback (if reasonable) Is welcome.
I’m open to changes.

*COMPATIBILITY*

As far as I know this mod works with pretty much everything that do not mess too much with vanilla units.
I’m playing the game with 100+ different mods and everything is working fine!
The mod is NOT save compatible.
If you want these Ghost Rangers in your campaign you’ll have to start a new one.

*KNOWN ISSUES*
-Minor clipping here and there

*UPDATES POLICY*

Let me be straight with you…when the mod status change from updated to outdated….if you start to spam in the comment section things like "update pls, OMG UPDATE, can we have an update my good sir?, UpDaTe!1!1!1" and similar stuff….know that https://media.giphy.com/media/e3URFlLQywEPC/giphy.gif

…But jokes aside: please don’t do that.
When it becomes necessary, and when I can, I will update my stuff, do not worry.

*QA*
-"SFO?"
As a matter of fact I’m officially retired from SFO/Overhaul related mods.
As always: If you already have previous experience in SFO submodding feel free to make an SFO version out of any of my mods that are currently missing one, I will link your submods if you provide me with a link.
-"I like these units but they are probably not compatible with *insert popular High Elves mod here* do you plan to make a compatibility submod?"
Not really if I have to be 100% honest.
I’m pretty open to every kind of submods though, so go ahead and make one!
You have my permission!
-"The Asur are deeply offended by your caps."
capless version here https://steamcommunity.com/sharedfiles/filedetails/?id=2750263335

Credits time!

Thanks to Phazer for RME editor!
Thanks to H3ro and his great tool!
Any of this would not have been possible without Frodo45127’s RPFM which is still updated to this very day, thank you!
I would also like to thank Sebidee and Caligula for their great modding guides!
And I would like to thank you!
Whatever you liked my mod or not thanks a bunch for giving it a try!

Let’s be brutally honest now: there are countless modders that are WAY more talented than me and that would deserve your money more than me.
That said, If you have grown to like my works so much to the point that you want to express your appreciation or just put a smile on my face…well: I will not stop you 😉 .
You have my gratitude for all the support you can throw at me, independently by the donation’s sum: you are all equals to me and I do thank you all.
From my part I can assure you that your donations will not be wasted, in fact I would mainly use them to:
-complete the Total War Warhammer DLC collection and thus expand my modding possibilities
-PC related things

[paypal.me]