Lthelis custom units

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Author: Lthelis

Last revision: 29 Jan, 2019 at 13:19 UTC

File size: 747.52 KB

On Steam Workshop

Description:

this is a reupload of my custom unit mod that was broken.

in this mod adds some custom lore friendly units and recuitment changes to other units.

all units are balanced for vanilla version of the game and are effected by tech and lord skills.

A few example in screenshots above can look in game to see more.

Units

Unit
Faction
Teir
Usage
Recruited from
Archers (Shields)
High Elves
3
Ranged/non skirmish
War Hall
Blood Dragon Knights
Vampire Counts
4
melee/High Value
Blood Keep, Vampire Lair, Occupied Imperial Palace
Chosen (Berserkers)
Chaos
5
melee/offense/highvalue targets
Chaos Warshrine
Dragon Princes of Caledor
High Elves
4
melee/High Value
Dragon Lair
Drakira’s Claws
Dark Elves
3
melee/defense
Dread Manse
Manticore Dread Knights
Dark Elves
5
flying/melee/flanker
Lairs of Clar Karond and Palace of Dread Knights
Grave Guard (Halberds)
Vampire counts
3
melee/anti large
Barrow
Rat Ogre Bonebreaker
Skaven
5
melee/gatecrusher/shock
Laboratory
Temple Guards (Clubs)
Lizardmen
5
melee/anti infantry
Temple Guard Barracks
Wildwood Wardens
Wood Elves
3
melee/defense
Forest Lookout

Other changes

removed lothren sea guard units from barracks and now only recuited from Lothern Port Building this gives Lothern faction something abit unique to start with and can be recuited by other high elves if they get the city.

removed corsair units from dark elves barracks and now recuited from all ports

Removed Black Guard from Dread Manse and now only recuitable from Towers of the Black Guard

these changes make it abit more lore friendly and spreads the recuit of units out abit.

Notes

can find more of my mods in my workshop https://steamcommunity.com/profiles/76561198005664470/myworkshopfiles/?appid=594570

If their any problems just let me know in the comments below and i’ll try to sort them out, otherwise enjoy