SCP-049, the Plague Doctor

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Authors: Nor, Papa Canis

Last revision: 3 Jun, 2022 at 05:05 UTC

File size: 9.92 MB

On Steam Workshop

Description:

"Good heavens. It’s worse than I thought.
Like wildfire, it spreads.
They should’ve brought me here sooner,
I need to get to work before the Pestilence claims the rest of these poor souls."

– SCP-049[www.scp-wiki.net]

Perks:
  • Has a Lethal Touch; Some mobs are immune
    SCP-049’s touch is lethal to most organic animals. However, some creatures are immune to the touch, such as Bosses, clockworks, shadow creatures, and the like. SCP-049 will comment on a creature being immune to it’s touch when it fails to take effect.
  • Can reanimate the dead
    Pigmen and bunnymen, if slain by SCP-049’s grasp, will leave a corpse upon death. If SCP-049 interacts with it, they will resurrect as SCP-049-2, a creature completely without higher brain function. However, it is permanently befriended to 049, and will naturally die off after 3 days. Mobs attacked by SCP-049-2 will be slowed to a crawl for a few seconds after a successful hit.
  • Is eternally duty-bound

    SCP-049 has a new stat to deal with called the Cure Meter. It naturally drains over time at a configurable rate of 0/12/15/18 per day, with 15 being the default. If the Cure Meter reaches 0, SCP-049 loses his lethal touch and rapidly loses sanity. SCP-049 regains his Cure Meter by killing and resurrecting pigmen and bunnymen. Killing something with his lethal touch will drain the Cure Meter by 2, requiring SCP-049 to be reserved with his combat.
  • Can’t run that fast
    SCP-049 is slow. Not unbearably slow, but still really slow compared to other characters. Not only does it get in the way of kiting and other general everyday tasks, but it also forces SCP-049 to handle large groups and bosses with extreme caution.
  • SCP-049’s hunger depletes slower than other characters.
    [Configurable: 80% (Default) / 90% / 100%]
  • Pigmen and Bunnymen are afraid of SCP-049. They will run away when SCP-049 gets near, and hide in their house if they have one. However, they will still attack SCP-049 if provoked normally. Bunnymen are too intimidated by SCP-049 to attack him for holding meat.

Works Well with his Old Friend:

SCP-049 has additional features when used alongside the SCP-035 mod.

* Gains 3.33 sanity per minute with SCP-035 in it’s inventory
* Can place SCP-035 on a corpse of a pig (or player) to gain a powerful ally.
* Can see SCP-035 on the map at any time if it is not possessing a host.
* Can craft a booster shot with cheaper materials.

Credits:

Canis – Ideas, Art, and General Management
Norfeder – Coding (aka Miracle Worker)
Temp⁰ / A Bee Furry – Custom Sounds
Noobyt2 – Bug Testing
ADM – Sprite Repairman
Hornet – Made custom skins[forums.kleientertainment.com] possible.

Compatible with all DLCs!
The art is horrifically outdated, I may get to that… someday…

Prefabs: SCP-049: "plaguedoctor" SCP-049-2: "scpzombie"
⚠️ The SCP Community is under attack by a copyright-abusing shill ⚠️

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