Edictum Mod – Add new individual edicts to the faction groups.

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Author: Wüstenratte

Last revision: 17 Jan, 2015 at 16:31 UTC

File size: 233.47 KB

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Description:

Edictum Mod adds new edicts to cultures (Greek, Roman, Barbarian, Eastern, Egypt, Carthage).
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News: 2 additional own war edicts add to Iceni and Arverni. Warcry + Way of Warrior. Also Barbarian icons are changed.

Please note this is a lively mod, so I’m updating the mod regulary.

Feedback is very welcome, because real testing would need half campaign to decide if the edicts make sense, if they are overpowered or not.

Known issues:
# Some edicts are surely unbalanced. Just playing can show that .

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Barbarians:

1. Path of War – Support army build up – Low down agriculture, industry and cultere.

2. Agriculture Edict – Support agriculture – Low down army build up.

3. Politics, Culture and Industry – Support politics, culture and industry – Low down agriculture and army build up.

4. Tribute – Support exploitation of regions – Low down public order, army build up and corruption.

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Imperium Romanum:

1. Romanisation
Help new conquered provice to be intergrated into roman empire.

2. Senatus Populusque Romanus
A Senate Edict which is democtratic. Help a little bit on one side and penalty a little on the other side.

3. Tributum Edictum
Robs and plunder the province. Give much money and food, but also high penalty.

4. Legio Edictum
Makes your armies in all provinces stronger, but high penalty in edict province.

5. Panem et Circenses
High up public order and culture, but low down tax and food.

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Carthage

1. Seamonopoly Edict
High up sea activities (trade, recruitment aso)

2. War Calamity Edict
High up unit skills, but penalty on taxes, agriculture and industry.

3. Punic Culture Domination
Spread the punic culture with penalty on public order, taxes and army attendance.

4. Tribute Edict
High up taxes, industry and agriculture taxes, low down public order, punic cultre and cultre building taxes.

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Egypt: The most effects influence alle provinces.

1. Pharaos Army
High up recruitments points, bow missile range, but penalty tax and food.

2. Harvest Edict
High up agriculture, food and happiness, but penalty army costs.

3. Pharao Edict
High up culture, low administration and building costs, penalty food, tax and slave unrest.

4. Triute
High up taxes,trade tariffs, low down public order and cultre.

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Greek Culture Factions: Edicts added

Eastern Factions: Edicts added