Nathaniel

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Author: Leo

Last revision: 3 Mar, 2021 at 05:04 UTC

File size: 1.31 MB

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Description:

A shy psychic boy who tragically lost his arms in an accident. However, it has not ruined his aspirations of becoming a gladiator. Rather, it has only honed his telekinetic abilities further.

Nathaniel fights at long range, telekinetically firing off punches with his cabled arms. He does not move very fast, but he compensates for it with terrifyingly large moves, such as back air or down tilt.

Neutral Special: Sucker Punch. A quick punch that acts like a grappling hook, allowing Nathaniel to slingshot himself forwards on contact with another player or surface. A key component of his combo game (it is jump-cancelable on hit), though whiffing it is extremely dangerous for the user, especially off stage where it cannot be used again until wall-jumping or getting hit.

Side Special: Whiplash: Nathaniel charges for a period of time, which can be cancelled by dodging, jumping, or pressing the special button again. He stores charge even after cancelling. When it is full, Nathaniel will unleash a flurry of punches, ending with a devastating uppercut.

Up Special: String Drill: Nathaniel quickly spins upwards. It does not go very far, but he can act out of it. He can only use Up Special once offstage, and then must rely on wall-jumping or being hit to recover its usability.

Down Special: Silk Cocoon: Nathaniel wraps his arms around the enemy, trapping them for a brief period of time upon a successful hit. Additionally, Nathaniel will recover the ability to use his Neutral Special or Up Special if he has already used them offstage.