Precise Defensive Towers

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Author: Gwenolric

Last revision: 24 Jan, 2022 at 15:46 UTC

File size: 714.75 KB

On Steam Workshop

Description:

Several changes to the defensive towers that are present in city and town.

Features:

1) Sligthly less range for wooden tower present in town and encamp stance from 200 to 180.

2) Faster and accurate projectile. If a unit changes direction, it will most likely still be hit.

3) Difference in fire speed for the unit size, with the "ultra" being 20% faster than vanilla and "small" 150% slower. That way, it will be more logical since the unit count was not taken in account in the vanilla setting.

4) A sligth increase in the capture time of the tower. Won’t hold for too long but would probably amount to 1 unit being broken before being destroyed.

5) A slight decrease in damage, more or less 15% for the stone tower of the city and 25% for the wooden tower of the town. It is to compensate for the other buff, also it means that most of the elite unit with high shield defence can tank it without too many casualties.

Compatibility :

The order of this mod would be at the top of everything since it is mean to overwrite other things for exemple:

1-Precise Defensive Towers (This mod)
2-Radious/Ancient Empire/ect
3-Other stuff you want