Factory
In this gameplay room, work on a production line with a conveyor belt bringing you bomb after bomb to defuse before they get shipped out!
For all modes requiring more than 1 bomb, this room currently requires the Multiple Bombs mod to configure the game, with the ability to spawn up-to 32 bombs statically, or infinite bombs in the appropriate infinite bomb mode.
There are currently 9 different gamemodes available within the Factory, some of which are just combinations of variations, which are the following:
- Static: Just like any normal gameplay room – all bombs are spawned in straight away and are all immediately avaiable.
- Finite: A sequence mode whereby bombs come by one-by-one on the conveyor belt.
- Infinite: Like finite, but with no upper bound to the number of bombs possible.
- + Global Timer: Each successive bomb in the sequence will share whatever the remaining time on previous bomb was.
- + Global Strikes: Each successive bomb in the sequence will share whatever the number of strikes on the previous bomb had.
As of v0.4.2, a new component pool ID discovery process has been added, meaning all previously-defined missions will work in static mode only in the Factory gameplay room. To make use of the different possible gamemodes for missions, add a component pool with the ID "Factory Mode" and with a ‘count’ of {x}, replacing {x} with a value from the table below, depending on what gamemode to use:
As of v0.4.3, a new cross-mod API has been added, with the following properties available: