Mordheim: The Judged City

If you liked this item, please rate it up on Steam Workshop page.

Author: prop joe

Last revision: 8 Nov, 2021 at 19:26 UTC

File size: 483.33 KB

On Steam Workshop

Description:

"Thus was gathered into Mordheim on the eve of its destruction all the sins of men together, as a boil gathers the poisons of the body ready to be lanced by the surgeon’s knife."
Bernhardt Hal, Witch Hunter General

On New Year’s Eve of the Imperial Year 1999, the Ostermark city of Mordheim was struck by a meteor, instantly turning it to rubble and brutally killing everyone who had gathered in and around it. The meteor carried in it Warpstone, a solidified form of pure Chaos energy, and had scattered it among the ruins of the city.

Skaven, necromancers, vampires and Chaos worshippers have since gathered in the city to pick it clean of this precious material. If Mordheim is ever to be rebuilt, you will first have to cleanse it of these forces. Evil factions that control Mordheim will also not tolerate this kind of interference in one of their cities.

When any player-controlled faction takes control of Mordheim, the region gets a massive construction time and cost malus, and gets an undercity in which you can build the 3 initiatives (buildings) for cleansing the 3 infested quarters of Mordheim, for Chaos, Undead and the Skaven.

Each cleansing rewards you with prestige (or just gold for non-Empire factions). Each cleansing will spawn a poweful enemy army near Mordheim. When you cleanse all 3 enemy forces from the city the building malus disappears. Empire factions also get +1 Imperial Authority. The Empire Landmark (Sigmar’s Rock) has also had its effects buffed a bit.

Compatiblity:

Compatible with everything, being almost entirely a script mod. Should work in Multiplayer.

Support my mods:

Rate and favorite to help visibility:

[paypal.me]
[www.patreon.com]