Factorial Range Firefights

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Author: Denneisk

Last revision: 13 Aug, 2021 at 17:59 UTC

File size: 708.61 KB

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Description:

"factorial (adj.): of, relating to, or being a factor" (Merriam-Webster)

"Ah look, a horde of tribesmen. Better we see the whites of their eyes first then fire only 2 rounds off before getting mauled to death. Longer range accuracy is almost never used for most guns, since they are less than 40 tiles range. This mod will turn your skirmishes into wider field battles, requiring greater zoom-outs."

Rimworld combat is not balanced with 100-tile range combat. This setting is adjustable.

Place below any mods adding ranged weapons.

Features
  • Weapons (grenades) not defined as long-ranged have their own range modifier (default 1x, adjustable)
  • All ranged weapons of greater than 60 have 2x range (setting adjustable)
  • All ranged weapons of greater than 24.5 range have 2x range (setting adjustable)
  • All ranged weapons of less than 24.5 range have 2x range (setting adjustable)

Compatibility

Compatible

  • Combat Extended—should work mostly fine as long as grenades are all of the Grenades weaponClass. Any grenade that doesn’t will be counted as a gun.
Rangefinder note:
    Due to some limitation in RimWorld, ranges above a certain limit do not display. This happens for all "ghost circle" generations, not just this mod or Rangefinder. Apparently using Vanilla Extended Framework fixes this. Neat.

This mod is a continuation/"fork" of Long Range Firefights by ChickenBites84.
This mod differs by adding an option for a grenade modifier, adding a long-long range modifier, and makes it so ranges are multiplied instead of overridden. The Fog of War patch has been removed as this was deemed unnecessary.

Why is the text in the image sideways?
I made a shooting range to test if the mod actually worked but I made it face up-down, which proved to be bad for preview images. Therefore, I rotated and cropped it. The range is the sniper at 90 tiles.

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