Physics for Effects
A simple tool for adding the physics to effect props. Do you know the pain when you see a nice prop in the spawn menu, you spawn it and you see the ominous effect ring? Fear no more! With this tool you can make any prop_effect a prop_physics, then weld it, build with it, duplicate it!
No, I will not create a "Effect to Ragdoll" tool. Reason is simple: Lua does not provide an interface for creating multiple convex colliders for bones in ragdolls.
By default every small effect you spawn automatically becomes a physicized effect (basically a prop_physics). You can disable the auto-physicize by going into the Spawn menu (press Q), on the top bar find "Effect spawning" and toggle the "Physicize effects on spawn". If you want to automatically physicize big effects uncheck the "Don’t physicize big props".
Sometimes the boundaries are not obvious, for that you can preview them by clicking "Draw physics bounds".
You can physicize / dephysicize the effect by clicking "C" and hovering over it in game, then clicking "Physicize (add physics)" (on effects) or "Dephysicize (remove physics)" (on physics effects). Physics effects are just like props, you can ignite them, disable collisions on them etc.
Please check out my last addon: Advanced Duplicator Sharing system