SSD Death Screams 2.1
For a long time I thought Arma lacked some kind of feedback whenever a unit was injured or killed, making combat feel somewhat stale and oddly quiet. After playing games such as Red Orchestra 2 and Battlefield, I noticed how hit feedback (such as screams, grunts, cries, etc) can make for a much more visceral experience. Therefore, I decided to use some of these sounds to give Arma a similar level of auditory depth.
I’ve been using this mod privately with my group for a while, but I decided to release it as I think it reached a passable level of quality. So any feedback, positive or negative, will be greatly appreciated!
This mod adds various injury sound effects to Arma 3 such as screams, blood gurgles, etc, from games such as Battlefield 3/4/1/5, Red Orchestra 2 and Chivalry: Medieval Warfare. The mod will play the corresponding sound depending on the injury that a soldier receives. For example, a soldier getting hit will play a lower pitched scream or grunt while emitting a higher pitched shriek when killed. Afterwards, the soldier may have "death rattle" noises such as blood gurgling if he was shot in the neck or intense panicked screaming if hit in the stomach. There are also variants which play indoors with reverb, or outdoors with a light echo.
The mod is also MP compatible and signed, so all players will hear the exact same sound as all work is handled serverside and then broadcast to the clients.
There are over 400 individual sounds included in the mod, with many more planned to be added in subsequent updates. However, the mod is still highly work in progress so it might not work 100% perfectly and the death rattles have no indoor variations quite yet.
This mod now supports the CBA addon options menu with many customizable settings! These are unique to each client so every player can tailor the mod to his or her tastes.
Access these new options by going to Options -> Addon Options -> SSD Death Screams. Be sure to press OK to save your new settings!
If you wish to disable hit reactions from specific units you can use (this setVariable ["SSD_disabledSounds", true]) in their init field.
If being used on a server, be it hosted or dedicated, the server must have the mod installed and enabled in addition to all clients, otherwise the sounds may not play at all.
- There is currently some unpredictable behavior while using ACE due to it messing with the "HitPart" event handler and detecting whether a unit has died or not. I am currently investigating some workarounds.
- Screams from being burnt by a wreck or other fire sources are currently disabled due to some issues I’ve run into, but I will try to have them working eventually.
This mod is inspired by Froggyluv’s "FrogScreams" addon which can be found at: https://steamcommunity.com/sharedfiles/filedetails/?id=686515642&searchtext=Frog+Screams