Heavy Lobster (resprited + updated)

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Author: slug

Last revision: 25 Jul, 2022 at 04:43 UTC

File size: 4.13 MB

On Steam Workshop

Description:
Heavy Lobster, the metal guardian of the Halberd, makes its appearance. Luckily there’s no Paint ability to blind it…

[Now redone with custom spritework to fit the Rivals aesthetic, along with balance changes and fixes detailed below!]


Special Moves:

Neutral Special – Fire Wave: burns close-range opponents and provides a steady (but wavy!) stream of damage.

Side Special – Mini Lobster: spawns a mini Heavy Lobster that charges up and glides forward at high speed, ramming into enemies and knocking them forwards.

Down Special – Paint Blob: spawns a blob of paint that hops forward several times, and knocks enemies upwards.

Up Special – Boosters: propels Heavy Lobster up a fair amount, and can be cancelled mid-flight by aerials. You only get one charge at a time while midair (one is restored by walljumping) – after that, all you’ll get is a small explosion and a bit of height!


CHANGES FROM ORIGINAL HEAVY LOBSTER

Basic movements
Increased ground jump height

Jab
Reduced damage

Down tilt
Fixed visual issue with endlag

Dash attack
Increased startup and endlag

Forward strong
Slightly reduced distance Heavy Lobster steps back before charging
Increased endlag

Down strong
Adjusted knockback angle
Adjusted hitbox height of main hitbox (slam)
Increased damage of main hitbox
Fixed jet bubble visuals on charge facing left

Neutral aerial
Increased landing lag

Forward aerial
Extended range
Adjusted sweetspot size and position
Adjusted angle of first hit
Increased hitbox duration

Up aerial
Added extra hit visual for clarity

Back aerial
Adjusted hitbox positions

Down aerial
Changed entirely, now a divebomb attack that moves straight down and bounces off opponents
Hitbox is effectively the same as the previous down aerial’s second hitbox

Neutral special
Adjusted horizontal offset (effectively, more range)

Forward special
Adjusted knockback angle
Increased knockback
Added extra air friction to help aim projectile while moving

Down special
Increased base hitpause and hitpause multiplier
Added extra air friction to help aim projectile while moving

Up special
Increased range, damage, and knockback of explosion
Added visual flame trail during pratfall

Taunt
Dialogue has been made part of the HUD instead of a pop-up


If you want to instead play the original Heavy Lobster release, you can find it here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2407176661