Rome Rerostered v2.31 – Factions Rebalanced

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Author: JonkoXL

Last revision: 12 Feb, 2022 at 12:26 UTC

File size: 146.46 MB

On Steam Workshop

Description:
Rome Rerostered v2.31 – Factions Rebalanced

(2.0.5 + MM + RTR Graphics Pack compatible)

< check out "Total Rebalance: Rome Rerostered III ">
https://steamcommunity.com/sharedfiles/filedetails/?id=2686044803

Rome Rerostered adds new and existing units to the faction unit rosters (campaign buildings like trader, port and smith can recruit units), and rebalances some unit statistics.
This mod has been intented to increase the replay value of the base Rome Total War game and includes some rebalancing concepts by changing faction roster unit availability, tweaking early game units stats, and includes new General Bodyguard units, along with the support for Onagers, Stone Wall and Huge City for Barbarians
Multiplayer factions also have access to new and existing (mercenary) units.

This mod supports 2.0.5, and is compatible with Mundus Magnus, Europe 270 BC, RTR Graphics pack and Swagger’s Blood FX.
(mods altering unit statistics, like "Chivalry", will not be compatible)

Special thanks to WorthiestNIC for his work in increasing mod compatiblity.

Mundus Magnus:
https://steamcommunity.com/sharedfiles/filedetails/?id=2491524210

Europe 270 BC
https://steamcommunity.com/sharedfiles/filedetails/?id=2706942964

RTR Graphics Pack:
https://steamcommunity.com/sharedfiles/filedetails/?id=2624625027

Swagger’s Blood FX
https://steamcommunity.com/sharedfiles/filedetails/?id=2674375439

SPQR Mod ( put Rome Rerostered above SPQR mod in the mod launcher)
https://steamcommunity.com/sharedfiles/filedetails/?id=2474951113

"Campaign bundle for Europa 270 BC"
https://steamcommunity.com/sharedfiles/filedetails/?id=2821841524

Please leave a comment / rating if you like my mod or have any suggestion for Rome Total War Unit Rebalancing

[Disclaimer for other modders]
I hereby deny permission of the reuse of any modded files contained in this mod.
Be original when creating your own mod. Do not install this mod if you cannot respect this.

<< Mod Change Overview >>

> Barbarians can upgrade their settlement to a Level 4 Large City.
New buildings are available for barbarians since they can now upgrade a City to a Large City.

> Schiltrom & Shield Wall
Most infantry (including heavy skirmishers) can now form a Schiltrom & Shield Wall formation

> General Bodyguard
All factions can build two or more General units (Elite, Vice General or General)
Mainly recruitable from City Building Level 3, 4 or 5 and Barracks.
Recruitment time is 3-5 turns. Please consult the in game tech tree.
Examples include ‘Immortals’, ‘Frisian Jousters’, "Centurion’, having 2 or more Hit Points.

> Levy Swordsmen
Light Sword unit with 2 javelins for Carthage, Macedon, Seleucids , Pontus and Roman Brutii.
Requires a Level 1 Blacksmith

> Eastern Swordsmen
Heavy Sword unit with 2 javelins for Armenia and Pontus, requires a Level 3 Barracks

> Tavern
Barbarians can build a tavern in villages (pop < 2000), ‘Bardic Circle’ requires a city ( pop > 6000)

> (Barbarian) Peasants
More morale and attack.

> Barbarian Fanatics
Unit Recruitment Time is now 1 turn instead of 2 turns.
Recruitable from a level 2 Tavern.

> Screeching Women
Barbarian Women throw cleavers at the enemy and can be recruited by all Barbarians (Level 1 Tavern)

> Town Militia, City Militia, Militia Hoplites, Nubian Infantry and Eastern Infantry
Added morale + bonus experience when a level ‘2’ barracks is built (Phalanx units +1, Levy Pike / Eastern Inf +2 , Non-Phalanx +4 )

> Mounted Archers
Have 20 less range

> Militia Peltast
All factions have access to ‘Militia Peltast’ when having build a wooden pallisade.

> Archer Warband
Barbarian factions (including Spain) have access to an archer unit, when having build a wooden wall.

> City Militia Slingers
All factions have access to ‘City Militia Slingers’, when having build a stone wall (third wall type)

> Belearic Slingers / Rhodian Slingers
The following factions have access to these slinger units, when having build a stone wall (third wall type)

Spain, Carthage, Greek Cities, Thrace, Egyptians, Pontus and Seleucids.

> Elephants (no archer)
Can be build by Spain, Macedon, Scipii and Julii from a Level 3 Stable (Spain: Level 2)

> Mercenary Elephants (with archers)
Merc. Elepahnts (elephant resource required) can be built from a level 4 Stable.

Romans (Scipii), Macedon, Egypt and all eastern factions (some may not have a level 4 stable)

> Cataphracts

The following factions have access to cataphracts, a level 4 stable is required (Hippodrome):

Thrace, Romans (Brutii), Egypt

> Illyrian Mercenaries
The following factions get Illyrian Mercenaries, provided a level 2 trader (market) has been built.

Romans, Greek Cities, Thrace, Macedon, Dacia

> Mercenary Spanish Infantry
The following factions get Mercenary Spanish Infantry, provided a level 3 trader (forum) has been built.

Gauls, Carthage, Numidia, Romans (Julli and Scipii)

> Italian Horsemen
This ‘equites’ unit is available to the Greek Cities, provided a level 3 trader (forum) has been built.

> Mercenary Horse Archer
Available to all factions, provided a level 4 trader (great forum) has been built.

> Roman Hoplites
Roman Phalanx capable infantry unit only available to the Romans, (level 1 black smith)

> Persian Infantry
All eastern factions (including Parthia and Egypt) get desert infantry, (level 1 black smith)

> Greek Swordsmen
Greek Cities, Thrace and Roman Brutii can build a new swordsmen unit (also has 2 javelins)
Requires a Barracks (Brutii : Level 3, Others: Level 2)

> Armoured Hoplites
Require a Level 2 Academy instead of a level 3 Barracks

> Mercenary Onager
Barbarian factions get an Onager unit. (Archery Range Level 3)

> German Spear Warband
Barbarians get German Spear Warband Unit (Phalanx), ( level 1 black smith)
(recruit time 2 turns)

> Cillcian Pirates
Cilician Pirates are available to all non-barbarian factions, provided a level 1 port has been built.

> Viking Axeman
Viking Axeman are available to all barbarian factions, including Spain, provided a level 2 port has been built.

> Mercenary Hoplites
Mercenary Hoplites can be recruited by eastern factions (and Thrace) who can build an academy.

> Velite, Samnite and Mirmillo Gladiators
All Roman factions have access to all three gladiator units.

> Throwing Axemen (Heavy)
Throws axes before going berserk in hand to hand combat.
Available to Germans, Scythia and Dacia (level 2 Tavern)

> Auxilliary Legion
Roman Julli and Egypt can recruit the Auxilliary Legion, requiring a level 4 Imperial Palace (Julii) or Level 4 Proconsuls Palace (Egypt)

> Phoenician Swordsmen
Heavy Swordsmen unit available to Spain, Numidia and Carthage
Requires a Level 3 Barracks

> Elite Greek Swordsmen
Heavy Swordsmen unit available to Thrace, Greek Cities, Macedon, Carthage and Roman Scipii
Requires a Level 4 Barracks

> Frisian Infantry
New swordsmen unit for the German faction, they throw two javelins before attacking with their swords.
Requires a level 2 barracks.

> Frisian Noblemen
New heavy swordsmen unit for the German faction.
Requires a level 3 barracks.

> Crossbowmen
Roman, Carthage and some barbarian factions can train Crossbowmen

> Chariot Artillery
Some barbarian factions can train ‘Chariot Artillery’ (requires Level 3 stable)

> Armoured Horse Archer
Macedon , Thrace and Greeks can build Armoured Horse Archers (requires Level 3 Stable)

> Throwing Axeman (francisca) & Excalibur Swordsmen
Some barbarian factions can train these new units


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