Mikecro’s Military Camp Improvement

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Authors: Sailor Cat, Mikecro

Last revision: 10 Dec, 2022 at 17:30 UTC

File size: 37.62 MB

On Steam Workshop

Description:
Overview

Adds a new improvement, Military Camp, for all civilizations, built by melee, anti-cavalry units and military engineers. Unlocked at ancient era Military Tradition civic. Military Camps heal your units that enter the tile and fortify them. Improvement also provides +1 Production.

History

Military camps were commonly built by campaigning armies, as far back as 1500BC (Battle of Megiddo). During Middle Ages besieged cities would often be surrounded with camps as sieges sometimes lasted years. Today, military camps mainly serve training purposes, but many countries (such as USA or China) have military camps and bases throughout the world.

Details

This mod adds a single build charge to melee and anti-cavalry units who don’t already have it. Units who use up their charge will not be expended. Improvement provides units with immediate fortification and +2 defensive strength, and if your unit is wounded, it will slightly heal when it enters the tile. For game balancing, units who get the build charge can only repair or remove other improvements.
Improvement changes through eras, including ancient-classical, industrial and modern look.

Why use it?

Improvement provides you with some opportunities versus early barbarians and other civilizations’ attacks, but beware as they might place their camps too.

Compatibility

Tested compatibility with vanilla, R&F and GS
Compatible with NFP

No compatibility provided for Warfare Expanded
Compatible with JNR6T units, although they don’t get the charge, no graphic glitching will occur
Contains compatible file for S&T.

Special thanks

Special thanks and credits to SailorCat for providing the ‘skeleton’ of the mod, the code.

Technical overview

Mod’s load order is 101
All mods that add additional melee and anti-cav units and have load order below 101 will get the charge but miss the graphics. Unit will still function properly. This can be fixed by editing ”DoNotDisplayCharges” value to ”true” in artdef file.
Additional units above load order will not get the charge, but also won’t miss the graphics.

Also check out my other mods:
All Vikings Scenario Units
Roman Villa
Mayan Pyramid (K’uh Nah)

Make sure to check out Sailor Cat’s Watchtower:
Watchtower

Also available in german:
German translations for Civilization VI
If you wish to translate the mod, feel free to do so, and let me know, i would be very thankful!

Feedback

If you like it or have any issues, feel free to comment below

Epic Games download link:
https://forums.civfanatics.com/resources/military-camp-improvement.30268/