nZombies Buildables

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Author: ( λ ) Hidden

Last revision: 4 Jun, 2021 at 01:44 UTC

File size: 21.54 MB

On Steam Workshop

Description:

Buildables from Call of Duty: Black Ops II Zombies, made specifically for the nZombies gamemode.

Contents:
– Turbine (Supplies power to perk machines, doors and other buildables) "nz_weapon_turbine"
– Shield (Just a reskin of the default one. Does not replace it.) "nz_zombieshield_tranzit"
– Turret (Shoots at enemies in it’s line of sight, avoids hitting players) "nz_weapon_turret"
– Electric Trap (Shocks anything that goes through or very close to it) "nz_weapon_etrap"
– Trample Steam (Catapults whatever steps on it, powers itself) "nz_weapon_tramplesteam"

Known Incompatibilities:

nZombies Expandable VOX Addon – makes players unable to place buildables down.
TFA VOX Callouts – same as the one above.

For those wanting to make map scripts with these, here are some code snippets.

mega . nz / folder/bQB2ATJa#OqiRfGzZn0xkzJVlXK9bww

(You have to paste it into a browser and remove the spaces, Steam removes the link if i leave it intact)

F.A.Q:

Q. How do i spawn them? I can’t find them in the spawn menu.
A. They’re not in Sandbox. Only in nZombies. You get them through code or console commands.

Q. Where can i get nZombies?
A. There are 2 variants: Legacy (by Zet0r) and Rezzurrection (by Laby and Ethorbit. Intentionally misspelled.) Google them.

Q. How do i place them?
A. Press [N], find a good place, then click.

Q. Why won’t it work??
A. The turret and electric trap require a turbine next to them.

Q. I can’t plant the shield.
A. Zombies have a limitation: they can attack buildables, but not damage them. A plantable shield would be OP.