Vampire Counts Legendary Lord Skill Overhaul

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Author: Caesar

Last revision: 20 Jan, 2021 at 10:44 UTC

File size: 139.26 KB

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Description:

This mod gives some unique skills to all the vampire counts legendary lord:

Mannfred: gets reduced casting cost, buffs to grave guard/ black knights and decreased recruiting costs.

Vlad: gets unbreakable, buffs to blood knights, skeletons and the dreaded black couch.

Isabelle: gets buffs to most the monstrous units, as well as vampires and an ability called enchanting beauty, which nerfs attack of all surrounding enemy units (same as morathi’s). She also has a mixed magic lore of vampires and beasts.

Ghorst: gets a massive increase to the power of zombies, as well as buffs to corpse carts. He is much more capable in melee combat.

Kemmler: gets buffs to wraiths, banshees and necromancers. In addition, gets faction specific buffs based on who he pissed off in the lore.

As this mod changes skills, it is not save game compatible.

Logic:

So while CA did a great job at updating the vampire counts when the vampire coast was launched, I was still unsatisfied with the unique skills for legendary lords. The VC legendary lords have a couple of issues I wanted to fix. Firstly, they are weaker than the bloodline lords, which should not be the case. Secondly, they all are similar mechanically. They all have the same lore of magic and for the most part have no buffs to specific troop types, leading most armies being similar in construction. I tried to change this by giving them some skills which buffed a specific type of troop, which should lead to more diverse army building.

Now my modding ability is pretty limited so the changes are small, but I still figured I would share.